

Ancient Domains Of Mystery
#1713
Posted 09 December 2006 - 04:05 AM
Potatoe, on Dec 8 2006, 08:41 PM, said:
What is a tension room? One of the rooms that are absolutely full of monsters?
What is the use of playing a farmer?
What is polymorphing?
How do you get wishes?
1. Yes.
2. They get really good beginning skills (imho, at least), like food preservation, cooking, and need less weapon marks to train polearms (which is a big plus because at higher levels you get the best DV bonuses of any weapon except for quarterstaves, which are two-handed.
3. Dipping an item into either a potion of raw chaos (dangerous!) or a *blessed* potion of exchange. The point is to get a more desirable item, like polymorphing useless brass rings into rings of djinni summoning or rings of ice, for example.
4. Drinking pools, 'U'sing *blessed* rings of djinni summoning, wands of wishing, a spellbook of wish (I don't think there are scrolls of wish).

#1714
Posted 09 December 2006 - 09:16 AM

#1715
Posted 09 December 2006 - 03:42 PM
"But isn't spellcasting of little use when you're confused? Don't you end up casting spells on the wrong person, similarly to striking haphazardly when fighting confused?"
- in relation to my death by a doppleganger lord. You asked why I didn't use spells: my answer is spells would have been useless since he confused me right from the start; he caught me by surprise in a winding hallway and I couldn't get away in time.
#1716
Posted 09 December 2006 - 04:45 PM
Chrysanthemon, on Dec 9 2006, 03:42 PM, said:
"But isn't spellcasting of little use when you're confused? Don't you end up casting spells on the wrong person, similarly to striking haphazardly when fighting confused?"
- in relation to my death by a doppleganger lord. You asked why I didn't use spells: my answer is spells would have been useless since he confused me right from the start; he caught me by surprise in a winding hallway and I couldn't get away in time.
Such a situation is deadly to any sort of character, spellcaster or not.
EDIT: Like A.J. says, your best option in such a situation is to switch to coward until the confusion wears off and then blast him with all you've got (spell damage/to hit are not affected by tactics).
Spellcasters can be incredibly powerfully, some of my best characters have been wizards (particularly grey elven, the high learning is incredibly useful). I'd advise gonig into the Infinite Dungeon at the start of the game and staying there for a while, so you can build up experience and, importantly, spells. My current wizard character stayed there until he was level 14 and had more than a full page of spells. That was a little extreme but I kind of got caught up. Also very importantly, don't neglect your weapon skills (both melee and ranged). On leaving the ID, the wizard I mentioned had level 6 in staves and 3 in both bows and crossbows (I tend to train both to maximise the amount of slaying ammo I can use). Only use your spells when you have to, against quite powerful monsters. Tension rooms are a godsend for melee training.
It's also best if your wizard starts of with a quaterstaff instead of a dagger (1d4 damage vs. 1d10 + huge DV bonuses). With regard to spells, you probably want to specialise, using a particular bolt spell (one that you have many marks in) so it gets more powerful and cheaper.

#1717
Posted 09 December 2006 - 04:46 PM
Chrysanthemon, on Dec 9 2006, 04:42 PM, said:
"But isn't spellcasting of little use when you're confused? Don't you end up casting spells on the wrong person, similarly to striking haphazardly when fighting confused?"
- in relation to my death by a doppleganger lord. You asked why I didn't use spells: my answer is spells would have been useless since he confused me right from the start; he caught me by surprise in a winding hallway and I couldn't get away in time.

Generally it's a good idea to have some source of confusion resistance, though.
#1718
Posted 09 December 2006 - 06:07 PM
Havell, on Dec 9 2006, 06:45 PM, said:

#1719
Posted 11 December 2006 - 06:34 PM
I'm level 17, and I've killed a Dorn Beast in hand-to-hand combat (without paralyzation immunity). He just couldn't hit me enough to actually kill me, and whenever I could move, I was able to hurt him severly. I've also killed a couple of Hydras in hand-to-hand, and also cleaning out a Terror Room full of 35 Stone Statues (or whatever they are called - they spew fire). And I also walked through the Dwarven Halls, killing everything in my way. So I reckon I am pretty tough.
I've completed all of Thundarr's quest (apart from the Arena, and the graveyard). I've also killed Rehetep.
Now I am just walking up and down the Infinite Dungeon, trying to think of something to do next.
Any ideas?
#1720
Posted 11 December 2006 - 07:56 PM
Chrysanthemon, on Dec 9 2006, 08:42 AM, said:
"But isn't spellcasting of little use when you're confused? Don't you end up casting spells on the wrong person, similarly to striking haphazardly when fighting confused?"
- in relation to my death by a doppleganger lord. You asked why I didn't use spells: my answer is spells would have been useless since he confused me right from the start; he caught me by surprise in a winding hallway and I couldn't get away in time.
Ah, I understand now.
Tom Henrik, on Dec 11 2006, 11:34 AM, said:
I'm level 17, and I've killed a Dorn Beast in hand-to-hand combat (without paralyzation immunity). He just couldn't hit me enough to actually kill me, and whenever I could move, I was able to hurt him severly. I've also killed a couple of Hydras in hand-to-hand, and also cleaning out a Terror Room full of 35 Stone Statues (or whatever they are called - they spew fire). And I also walked through the Dwarven Halls, killing everything in my way. So I reckon I am pretty tough.
I've completed all of Thundarr's quest (apart from the Arena, and the graveyard). I've also killed Rehetep.
Now I am just walking up and down the Infinite Dungeon, trying to think of something to do next.
Any ideas?
If you have a climbing set (which you should, if you've been in the pyramid by now), I'd head over to the tomb of high kings and level there for a while and get some confusion resistance and a wand of cold before going for the Ring of High Kings. If that doesn't strike your fancy, then you can always try darkforge (note: TRY - it's probably still gonna be really tough) or the gremlin cave (I hope you have disarm traps!).

#1721
Posted 11 December 2006 - 08:07 PM
Hmm... I guess I could head to Darkforge. I should be able to level a bit there. As for resistance, I don't think I have any. I've eaten plenty of Fire Lizards and Fire Beetles, but one makes me hot, the other cold, so I have no idea

I have a couple of rings and artifacts, though, so I should be able to ward off all types of elements (apart from lighting, I think). I also have a waterproof blanket (not from the Small Cave - couldn't find that one. I think a monster picked it up), but I do not have a fireproof blanket.
Also I do have about 6-8 spells in my grimoire. Most of my talents are 100, and all of my stats are around 25 (+/- 5).
I could post a character file when I get home from work.
#1722
#1724
Posted 12 December 2006 - 06:30 AM
#1725
Posted 12 December 2006 - 12:09 PM
Oh well, at least I killed him in the end, but it did make me realize that I need to be a bit more careful from now on. After that I went to the Gremlin Cave and got the Climbing set from there. Reason I did not venture back into the Pyramid is that I am "jumpy", and have no teleportation control. So all the traps could be dangerous - as I have no Trap Detection or Disarm Traps.
I like being jumpy. It can be a real pain in the butt when you are trying to get to a certain point, and it keeps teleporting you away, but the same thing has also saved my characters more times than I can count. Like being teleported away from a dangerous foe that would kill me in seconds. Also, it is a great way to discover hidden places (like Royal Vaults).
Of course, I am always on the look out for Blink Dogs, but I don't have a problem being tossed around the level like a ragdoll.
I have yet to be teleported into water, so I don't know if that is possible. But if it is possible to be teleported into water, then I should get teleportation control before I venture into the Tomb of the High Kings. Swimming doesn't really help there

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