greywolforiginal, on Jun 1 2006, 12:32 AM, said:
I sacced the Rolf axe because I knew I'd never use it; I always use polearms exclusively because of the awesome DV bonus.
Fair enough, but it's nevertheless a good idea to keep at least one artifact weapon as a backup, simply because it's indestructible. Much better than ruining your main weapon fighting slimes... About sacrificing artifacts, that almost never pays off. The piety boost you get for it isn't as high as the guidebook seems to suggest. You're better off selling them to Waldenbrook and sacrificing the gold - and if you decide afterwards that you'd like to buy it back, you still can.
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As for my situation, that is *very* true - I could have run away very easily and I was using the hand axe because I knew that against the moloch its penetration powers would be most useful (it has better stats than a phase dagger, anyway...). I just figured that since the moloch was so slow, I could easily run away from it if it dealt me a life-threatening blow... which it did.

I never expected to be killed in one hit, which was the real problem. Seeing me a whole 4 HP away from staying alive is somewhat frustrating...
Actually that's what happened to me as well when I encountered my first greater moloch (also in the dwarven halls, I think). You just don't expect them to be that tough, basically.
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I wanted to get my speed up before I got treasure hunter, and when I was getting the speed talents, I hadn't found my *very* nice boots of speed.
Treasure Hunter is most useful early in the game, though. I'd definitely get it before Very Quick, if not before Quick.
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I never train crossbows because quarrels are too scarce compared to arrows earlier on, and by the time there's lots lying around, my bows are usually at level 4 or 5 and I figure I might as well use the marks to further increase my bows instead.
Yes, but on the other hand, the really good slaying quarrels do a lot more damage than the good slaying arrows. It's quite a significant difference, actually. If you pick up all the normal quarrels you find and keep firing them at weakish monsters until you've got none left, you'll get enough training to benefit from the good ammunition once you need it. Thrown daggers, on the other hand, I've always found fairly useless, since there's no daggers of dragon or undead or demon slaying.
Later in the game, you'll probably mainly be using slaying missiles, because they give you a significant advantage. But it's very annoying to be facing the ancient chaos wyrm and to find that you've got 8 marks in bows, but all your dragon slaying ammunition consists of quarrels.
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In the end, my char died because I accidentally went into the dwarven caves, and I was about to leave, as I just realized I had ventured into one of the more dangerous places in the game, when I see this message: *THUMB*. Knowing, of course, from my previous games, that a titan gives about 30,000 xp to a level 35 hero, I figured that even as a troll, I could go up at least 2 levels if I managed to kill it. Unfortunately, on my over to it, I ran into that *greater* moloch, and was tempted even further... (there's a reason people wish for molochs...)
Titans aren't the only ADOM creatures that go *THUMB*. Molochs and greater molochs do as well, so there probably never was a titan in the first place.

On the other hand, though, if you had managed to kill him with blessed missiles of demon slaying (a bit unlikely at level 11, though), you'd have jumped up several levels.
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Edit: I forgot to mention that I figured I could kill the titan with my arrows of construct slaying and beat a hasty exit if they weren't working, because titans are pretty darn slow, too.
Titans are giants, so that's the only type of slaying ammunition that works against them.