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Ancient Domains Of Mystery


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#1441 A. J. Raffles

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Posted 10 May 2006 - 10:05 AM

Well, if she was a mummy (as opposed to a mum), clearly she'd be more considerate of her son's wishes to dabble in creating undead life.

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#1442 Juni Ori

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Posted 10 May 2006 - 10:09 AM

But what if the son has mummified her? :P  :P
...70 years... LOL

#1443 A. J. Raffles

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Posted 10 May 2006 - 10:12 AM

Juni Ori, on May 10 2006, 10:09 AM, said:

But what if the son has mummified her? :P  :P
Well, she'd hardly be objecting then, would she?:P

Anyway, this is getting a bit spammy. After all this talk about necromancers I've been thinking that maybe I should have another bash at playing one. Or maybe a mindcrafter. I've never been any good at playing those either...

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#1444 Tom Henrik

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Posted 10 May 2006 - 02:22 PM

Would Rust Monsters be considered Neutral? Can I offer one of those?

Yo!

#1445 taikara

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Posted 10 May 2006 - 04:05 PM

They are neutral, so I'm gonna say no :P
..<[[[Tofu Ninja of the Pickasldawessle Order]]]>..
QUOTE (Tai - in response to DD on how people who fear change are like cats)
you mean the "you moved my litterbox, so I'm going to pee in your clothes hamper" attitude?
Yes, I just quoted myself. ph34r my T4i-F00!!.
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#1446 Tokyo Rose

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Posted 10 May 2006 - 11:06 PM

Well, this sucks. I'm cursed. I'm doomed. I have random teleportitus. I've gone through more items of armour than a small-town TV anchorman through insecure brunettes, and the red worms have taken over the Big room.

I only escaped last time by casting Darkness everytime I got surrounded. They can't see in the dark so they keep hitting each other, letting me hack my way out in the confusion.

I'm pretty sure I could deal with them if it wasn't for the teleportitus. If I could just stand on the stairs on "Coward" let them surround me and then run back down (letting some follow me) I could knock them out a few at a time. But as it stands every few turns I'm being zapped somewhere inconvenient.

I'm tempted to build up an army of Shadows, but I can only bring 8 up the stairs at a time, and the teleportitius kinda knocks out that idea.

#1447 A. J. Raffles

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Posted 11 May 2006 - 07:02 AM

Pooldrinking?
Anyway: to get teleport control, go back to the ID, go to level 7 and keep going back and forth between level 6 and 7 until you come across a blink dog. Wait for it to summon other blink dogs and keep killing them until you get a corpse to eat. If you kill the summoner by mistake, you'll have to repeat this, of course, but it shouldn't take you much longer than 20-30 minutes (real time).

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#1448 Tom Henrik

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Posted 12 May 2006 - 11:34 AM

Whoo-hoo! :P

Just got my first ever crowned character, and got the following gifts:
  • "You no longer fear the heat of all hells combined." --- Fire Immunity
  • Blessed Electrum Amulet
    (Not sure what that is, but as soon as I get a scroll of identifying, I'm gonna figure it out).
  • Blessed rune-covered club "Skullcrusher"
    (+12, 3d6+2) [-3, +0] {St +4}
    Weight: 120s
    Is a humanoid slayer
    Grants Stun resistance
    Grants Confusion resistance
    Is a one-handed weapon
Wheeee :D

In addition, I've also gotten literacy (ate a Dark Sage) - because Thundarr decided to be mean to me... "Slay me a Slow Shadow." I still haven't gone past the Living Forest (because I am hoping to complete Thundarr's quest before then. Anywhere I can find Slow Shadows?

I've also gotten the Courage skill :P

Edit:
This is my character right now:
(I've removed the inventory and kills listing, as Beef has requested) :P

------------------------------------------------------------------------------
                                 Screenshot
------------------------------------------------------------------------------




      ########
     .#*&#91;&#40;&#91;&#91;*#...............     ..#        #...
   #..#&#40;&#93;**!?#..............#####...#.       #..........#     #..............#
 #....#&#91;%&#91;/&#91;&#91;#..............#..&#.../        #..........#     /................#
##....#&#91;%&#93;/%&#91;#..............#...#...#        #..........#     #................#
#.....#@.&#91;%&#39;=#..............#...#...#        #..........#     #................#
#.....##/#####..............###/#...##########..........#     #................#
#......h................................................#######................#
#...<.......................................................................>..#
#..............................................................................#
#........###/###.......####........................######/##...................#
##.......#.....#.......#  #........................#.......#...................#
 #.......#.....#.......#  #........................#.......#...................#
 ###.....#.@_..#.......#  #........................#.......#.................###
   #.....#.....#........  .........................#.......#.................#
   ###...#######........  .........................#########...............###
                              ......................             ..........#
                                                                   ########
Tom           St&#58;38  Le&#58; 5  Wi&#58;10  Dx&#58;15  To&#58;32  Ch&#58; 6  Ap&#58; 5  Ma&#58; 4  Pe&#58;14 N=
DV/PV&#58; 34/16   H&#58; 161&#40;162&#41;    P&#58; 16&#40;16&#41;      Exp&#58; 11/175095     D&#58; 11 Sp&#58; 103
Blessed Invisible
------------------------------------------------------------------------------


----------------------------------------------------------------------------
                            Character Information
----------------------------------------------------------------------------

Tom    St&#58;38  Le&#58; 5  Wi&#58;10  Dx&#58;15  To&#58;32  Ch&#58; 6  Ap&#58; 5  Ma&#58; 4  Pe&#58;14  N=
DV/PV&#58; 34/16   H&#58; 161&#40;162&#41;   P&#58; 16&#40;16&#41;   Exp&#58; 11/175095   M&#58; 44149



----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name&#58; Tom                 Race&#58; male Troll          Class&#58; Barbarian
Eye color&#58; black          Hair color&#58; black         Complexion&#58; dark
Height&#58; 8&#39;11&#34;             Weight&#58; 542 pounds
Age&#58; 18 &#40;grown-up&#41;
Star sign&#58; Book           Birthday&#58; 10/Book &#40;day 40 of the year&#41;

YOUR HISTORY&#58;
        Your father was an accomplished hunter and warrior. You were
 well-respected and comparatively wealthy.
        As a child you were very active and imitated the hunters and
 warriors of your tribe at all opportunities.
        During your youth you traveled to nearby tribes and traded with
 them. You met many strangers and learned a lot about the outside world.
        As a young adult your family was killed in a raid. You became
 embittered and filled with the desire for revenge.
        At the age of 18 you left your tribe.


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         3    +2    +1   +0   basic                64
Daggers & knives         0    +0    +0   +0   unskilled            15
Clubs & hammers          2    +2    +0   +0   basic                16
Maces & flails           7    +5    +3   +2   skilled              131
Swords                   6    +4    +2   +1   skilled              23
Axes                     6    +4    +3   +1   skilled              43
Whips                    0    +0    +0   +0   unskilled            15
Pole arms                6    +6    +2   +5   skilled              120
Twohanded weapons        3    +3    +3   +1   basic                3
Staves                   0    +0    +0   +0   unskilled            15

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            7
Bows                     6   +12    +9   +2   skilled              61
Crossbows                5   +10    +7   +1   skilled              63
Thrown axes & hammers    0    +0    +0   +0   unskilled            7
Thrown daggers           0    +0    +0   +0   unskilled            6
Thrown rocks & clubs     3    +6    +4   +1   basic                29
Thrown spears            0    +0    +0   +0   unskilled            7
Boomerangs & scurgari    7   +14   +10   +2   skilled              147

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  6   +12              skilled              98


Damage caused with your melee weapons&#58;
--------------------------------------
Right hand&#58; +45 bonus to hit, 3d6+23 damage


Damage caused with your missile weapons&#58;
----------------------------------------
Ammunition&#58; 2, base range&#58; 8, +35 bonus to hit, 2d6+10 damage




----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Invisibility&#58;     7,  19pp     &#40;Effectivity&#58; +0&#41;


----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Athletics ................ 83    &#40;great&#41;        &#91;+2d4&#93;
  Bridge building .......... 16    &#40;mediocre&#41;     &#91;+4d4&#93; &#40;ma&#41;
  Climbing ................. 48    &#40;fair&#41;         &#91;+4d4&#93;
  Courage .................. 32    &#40;fair&#41;         &#91;+3d4&#93;
  Dodge .................... 90    &#40;great&#41;        &#91;+2d4&#93;
  First aid ................ 83    &#40;great&#41;        &#91;+1d5&#93;
  Food preservation ........100    &#40;superb&#41;       &#91;+1d5&#93;
  Gemology ................. 16    &#40;mediocre&#41;     &#91;+3d4&#93;
  Haggling ................. 21    &#40;mediocre&#41;     &#91;+3d3&#93;
  Healing .................. 88    &#40;great&#41;        &#91;+1d3&#93;
  Herbalism ................ 98    &#40;superb&#41;       &#91;+1d5&#93;
  Listening ................ 99    &#40;superb&#41;       &#91;+3d3&#93;
  Literacy ................. 30    &#40;mediocre&#41;     &#91;+1d5&#93;
  Mining ................... 19    &#40;mediocre&#41;     &#91;+3d5&#93;
  Stealth .................. 76    &#40;great&#41;        &#91;+2d4&#93;
  Survival ................. 58    &#40;good&#41;         &#91;+4d4&#93;
  Swimming ................. 44    &#40;fair&#41;         &#91;+3d5&#93;
  Two weapon combat ........ 63    &#40;good&#41;         &#91;+3d3&#93;
  Woodcraft ................ 13    &#40;mediocre&#41;     &#91;+4d5&#93;




----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight&#58; 5024 stones                Carrying capacity&#58; 7275 stones

He&#58; uncursed adamantium cap &#91;+0, +2&#93;                                  &#91;36s&#93;
Ne&#58; blessed electrum amulet                                            &#91;3s&#93;
Bo&#58; uncursed clothes &#91;+0, +2&#93;                                         &#91;40s&#93;
Gi&#58; uncursed metal girdle &#91;+0, +1&#93;                                    &#91;25s&#93;
Cl&#58; uncursed cloak of invisibility &#40;+0, +1&#41; &#91;+1, +0&#93;                  &#91;30s&#93;
RH&#58; blessed rune-covered club &#34;Skullcrusher&#34; &#40;+12, 3d6+2&#41; &#91;-3, +0&#93; {St+4}
LH&#58; blessed large mithril shield &#40;-1&#41; &#91;+7, +2&#93;                        &#91;96s&#93;
RR&#58; blessed ring of damage                                             &#91;1s&#93;
LR&#58; uncursed adamantium ring                                           &#91;1s&#93;
Br&#58; uncursed brass bracers                                            &#91;10s&#93;
Ga&#58; uncursed archery gloves &#40;+0, +4&#41; &#91;+0, +0&#93;                          &#91;6s&#93;
Bo&#58; uncursed leather boots &#91;+0, +1&#93;                                   &#91;25s&#93;
MW&#58; blessed light crossbow &#40;+4, +0&#41;                                   &#91;70s&#93;
Mi&#58; bundle of 2 quarrels &#40;+1, 2d6&#41;                                     &#91;4s&#93;
Tl&#58; uncursed stethoscope                                               &#91;5s&#93;

Now if only I could get some better armor than the clothes... :P

Edited by Tom Henrik, 12 May 2006 - 01:01 PM.


Yo!

#1449 A. J. Raffles

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Posted 12 May 2006 - 02:01 PM

Nice, but you need to train up willpower and dexterity. DV/PV is appallingly low, though; you really need better armour than that.
Don't wear your cloak of invisibility unless you actually need it to get past something. It'll make you need even more food than you already do.
Weapon skills are good, but if I were you, I'd concentrate on just two or three weapon classes, otherwise you'll never reach mastery in any of them. And you've been training missiles as well. Good.:P

The best place to find a slow shadow is probably either the big room or the ID. All sorts of monsters can be generated at the top level of the pyramid, too, so that might be worth checking as well.

"Flippin' immigrants, stealin' our bandwidth etc. etc." - PrejudiceSucks

#1450 Tokyo Rose

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Posted 13 May 2006 - 01:29 PM

Awww...I died.

Paralysed by a dark Elf Priestess on level 10 of the ID while trying to find a cure for my teleportitus.

Incidentally, I killed over 300 red worms trying to deal with the big room infestation, but I couldn't seem to keepany decent armour for very long without getting it getting damaged. I had a suit of Mithril plate battered down to about the level of leather, and that was my fourth suit.

Oh well, learned a lot. My new boy is up to level 11 and has finished the Carpenter, puppy and Hotzenplotz quests. Current plan is to make a few slaves before taking the trek to the Coc.

#1451 A. J. Raffles

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Posted 13 May 2006 - 01:33 PM

Tokyo Rose, on May 13 2006, 01:29 PM, said:

Incidentally, I killed over 300 red worms trying to deal with the big room infestation, but I couldn't seem to keepany decent armour for very long without getting it getting damaged. I had a suit of Mithril plate battered down to about the level of leather, and that was my fourth suit.
It's annoying, isn't it? Ultimately, that's what armour is for, though...:P

You don't need to go that deep into the ID to find blink dogs, by the way. Level 6 or 7 will do.

Anyway, good luck with your next character

"Flippin' immigrants, stealin' our bandwidth etc. etc." - PrejudiceSucks

#1452 PrejudiceSucks

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Posted 13 May 2006 - 03:30 PM

How's you Necromancer/Mindcrafter project going, then, AJ?

#1453 A. J. Raffles

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Posted 13 May 2006 - 04:26 PM

I had a level 10 orcish necromancer who died of poisoning, because none of the spiders he killed left a corpse. Oh well.

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#1454 PrejudiceSucks

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Posted 13 May 2006 - 04:47 PM

Wie schade...

#1455 A. J. Raffles

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Posted 13 May 2006 - 04:58 PM

PrejudiceSucks, on May 13 2006, 04:47 PM, said:

Wie schade...
Neues Spiel, neues Glück.:P

I think I'm going to try a mindcrafter next...

"Flippin' immigrants, stealin' our bandwidth etc. etc." - PrejudiceSucks



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