Posted 31 May 2009 - 03:23 PM
So many monsters appear out of nowhere. It's hard to explore the dungeon when I keep getting attacked.
When I am annihilated in fights, I can still explore the dungeon again. Then when I get attacked again, I am already annihilated, so the fight ends. This keeps repeating - explore\fight\already annihilated\explore\ etc
I found some stairs somewhere in the lower-right corner. When I try and enter, the game crashes, and I get message 'Map008 Imm Cannot be opened. '
Posted 31 May 2009 - 05:59 PM
2. As for that bug, I already found it myself last night. It has been fixed.
3. Those stairs will take you to the next level. In the test, the level does not exisist.
Now, here's a special treat. The debut of the Ice Dungeon:
Posted 03 June 2009 - 01:52 PM
right now :(
Posted 03 June 2009 - 10:11 PM
But I did not develop Liberta with source code. So, no code to host, no hosting on Sourceforge.
Posted 06 June 2009 - 10:21 PM
And Frodo, I would like you to review and post the game on Reloaded. After all, you have been basically, my number one tester, assistant, and decision maker. Feel free to "tell it like it is".
And if Iím right, I think this is the first game to be conceived, born, and raised on Reloaded.
Posted 07 June 2009 - 12:08 AM
I'm very proud. I have always wanted to make a game. But, I would start the project and never finish. Even if Liberta sucks, I will have learn't alot from it. I might even have the smarts to do a sequel. *hint* *hint*
But I could not have done it without my friends on AR.
Posted 07 June 2009 - 10:39 PM
Posted 02 July 2009 - 05:38 AM
Alright, I guess I should explain how bad Liberta has turned out, and what my intentions are for the future of Spy Studios.
Well the storyline is reveiled on the final level of Liberta. It's a shocking story, where your character dies, and you learn your father was the soldier who captured Sumonsar in the first place. But I'm afraid Liberta is not perfect and I hate to say it... Not good enough to review on AR. I've discovered that what I was trying to make, a wide open exploration game, is not possible with my talent, work time, or lack of team. Not to mention the engine RPG Maker 2003.
It seems that I would be better making a text-based game. One where I could work on story and character development, without the sprites and crap like that. I feel that Liberta was a flawed game, but not bad for my first "public" game.
I might start-up development on a new game soon. Who knows? Maybe text-based maybe not. I have alot of time to kill until Gran Turismo takes me away from the comp. But I'm also developing applications now too. My theme kit has become rather popular on the forum Eeeuser.com.
So, right now I'm in a stage of brainstorming. Right now, I can tell you this. My next game is going to definitley be a mobster/gangster type game. Very dark, but very real. As stated before, I'm likely going to make a text-game. So, we'll see. As for the project name: Project Crimelife.
Thanks for the support from everyone with Liberta. I can't thank you enough.
Posted 03 July 2009 - 04:16 AM
Looking forward to my next project.