Posted 19 March 2009 - 12:02 AM
Posted 19 March 2009 - 08:05 PM
I am yes. It was a pain in the ass trying to get the image sizes correct.
Posted 20 March 2009 - 08:39 PM
BTW: Demo #2 slated for a early April release. Almost complete.
Posted 20 March 2009 - 10:38 PM
Revamp in progress.
Well, I have decided to go back to the original maps, and revamp the whole game. Many bugs will be fixed, and the whole engine will be redesigned. Many of the fixes include:
-Text will fill the whole message-box. You will no longer have to hit enter to see another sentence.
-New Tileset Usage. The walls and roofs will no longer look awkward and out of place. A possible new graphics set might be used.
-Action Key. Instead of touching the NPC's to talk to them, you use the Action Key.
-Bug fixes. The walkable wall on the Vetly Store has been fixed.
And much more. I hope these updates will make Liberta better than ever. However, this will delay the game a bit, since I will stop making new maps for a while. But these problems needed to be addressed. And who knows, a new tileset with better grapics might be used.
Posted 21 March 2009 - 01:38 AM
What do you like? The new or old?
Posted 21 March 2009 - 02:01 AM
But both styles (old and new) give a completely different feel to the game.
Old style is typical Japanes anime rpg.
New style is more adventure-looking. Makes me think of French cottages or Swiss alps.
Posted 21 March 2009 - 02:30 AM
But, I think it's worth it. The grapics looked generic, and too outdated.
BTW: Here's the inside tileset.
Posted 21 March 2009 - 02:40 AM
Posted 21 March 2009 - 03:13 AM
Plus, a grand total of 800 new sprites for NPC's have been added. I might change the hero sprites as well. (Yes. You heard right. 800. 100 sheets x 8 characters per sheet)
Posted 22 March 2009 - 05:39 AM
(Look at the butterflies)
(Have not added food and drinks to counters yet)