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Privateer: Ascii Sector V0.3 Released!


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#1 chrknudsen

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Posted 02 May 2008 - 09:53 AM

At long last, version 0.3!


www.asciisector.net/download.html


The most important change in this release is the character combat system. You can now attack characters on bases, and you have an inventory and health.

The full list of changes:

- Fixed bug that sometimes caused the program to crash when entering the movie player.
- Fixed a couple of pricing bugs when selling and buying a ship. This means that the jump drive is no longer included when buying a new ship.
- Ships will now try to avoid friendly fire, when shooting. If it is slowing down the game too much, switch Friendly Fire back to Yes in the options menu.
- Ships will now keep a greater distance to each other in order to avoid crashes between friendly ships.
- Repair Droid will now also repair while the autopilot is engaged.
- Holding down 'M' and pressing a directon key will now move the viewable area on a base without moving the player.
- Changed the load game menu slightly so that there is no more need for the SAVES.TXT file in the SAVES folder.
- Changed the icon for an ejected pilot to the dot that is also used for characters on the ground.
- Added 5 new systems.
- Added 6 new bases.
- Added character combat.
- Added new fixer mission: kill a person on a base or planet.
- Added new Mercenaries' Guild mission: bounty hunting capture alive.
- Added a player inventory/equipment screen.
- Added a shooting range on Manurhin in the Vichy system.
- Added equipment shops to most bases.
- Added AutoDoc booths to most bases.
- Added an in-game help screen (press F10 or 'H').
- Added military rank to names of some characters on confederation bases.
- New player's manual in PDF format with more detailed instructions and screenshots.


There are probably some bugs left and the character combat probably needs to be balanced a bit more, but it seems to work pretty well. Let me know what you think and be sure to report bugs and crashes!

Following this release, I'll be working on two different things. For version 0.4 I'll be adding the ability to walk around on your ship, both while flying in space and when landed on a planet. This will be extended for version 0.4.1, where you will be able to board other ships and engage in combat on board ships (other ships will also be able to disable your ship and board you). Besides working on these future versions, I'm currently moving away from programming in Borland Pascal 7.0. Instead, I'll be programming in FreePascal and use SDL for all video, keyboard and mouse functions. FreePascal and SDL is platform independent, which means that I will be able to compile the game for Windows, Linux and (theoretically) Mac. I'll also be able to add sound effects and music.

Post all your feedback at the Ascii Sector forum: www.asciisector.net/forum

Enjoy!

#2 chrknudsen

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Posted 04 May 2008 - 03:42 PM

Privateer: Ascii Sector v0.3.1 released!

www.asciisector.net/download.html

- Fixed bug with missions to Trou in the Bastille system.
- Fixed bug with the commodity market of Daedalus in the Icarus system.
- Added a new system and a new base.

#3 chrknudsen

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Posted 14 May 2008 - 06:20 PM

www.asciisector.net/download.html


- First Win32 release.
- Fixed bug in the shooting range, where you would be able to fire infinite shots after you had fired the first 10 shots and reset the target.
- Fixed bug that allowed you to target and shoot at characters outside your field of view when blinded.
- Fixed bug where all missions involving the Halfway system paid 0 credits.
- Decreased the production of gems on refineries.
- Attacks on characters and killing a character will now get fined and added to your criminal record.
- Added music and sound effects.


I'm not sure what the minimum system requirements are, as the Win32 version uses SDL for screen drawing, which is pretty slow. Let me know how it runs on your system! :ok:

#4 _r.u.s.s.

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Posted 14 May 2008 - 07:00 PM

i just wanted to let you know that i love that game. i wouldn't want you to think silly things since there are no posts in the thread
www.abandonia.com < www.reloaded.org
right now :(

#5 chrknudsen

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Posted 15 May 2008 - 01:18 PM

Thanks for the kind words!

#6 chrknudsen

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Posted 18 May 2008 - 08:07 PM

v0.3.3 released!


www.asciisector.net/download.html


- Fixed bug with asteroid fields.
- Fixed a couple of bugs with movie recording.
- Fixed bug with options being reset when entering the Movie Player menu.
- Added a sound effect when jumping.
- ALT+ENTER will now also switch between fullscreen and window mode.
- The player's health (and equipment in the left and right hands) will now be shown all the time. Combat Mode is instead indicated by red borders.

#7 chrknudsen

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Posted 08 June 2008 - 05:34 PM

v0.3.4 released!


www.asciisector.net/download.html


- Fixed bug with critical wounds not decreasing health.
- Fixed bug with the sound of static on your target display "sticking".
- Fixed bug with displaying hidden/unhidden contraband.
- Fixed bug with long movie filenames.
- Fixed bug that wouldn't create your contact when trying to collect payment for an on-ground assassination mission.
- Fixed bug that made typing the letter 'q' impossible.
- Fixed seven other bugs that potentially caused crashes.
- Increased the time it takes to land on a base or planet.
- Killing Retros and Kilrathi will now also increase your standing with Hunters.
- Added more detailed messages when scooping cargo.
- If scooping cargo, but you haven't enough space for all of it, the remaining cargo won't be destroyed anymore.
- Added targeting of cargo containers and ejected pilots (SHIFT+T).
- Cargo containers and ejected pilots will now also show up on the radar.
- For missions where you have to collect the payment, your Quine will now tell you whether or not you've collected it.
- You will no longer get fined for assaults and murders on pirate bases (you'll still be banned, though).
- You won't always be scanned for contraband anymore (there's a 50% chance).
- You can now move the viewable area when targeting.
- Lowered the price of hidden compartments to 2000 credits.
- Added a window icon.

#8 chrknudsen

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Posted 21 June 2008 - 02:25 PM

v0.3.5 released!


www.asciisector.net/download.html


- Fixed bug that crashed the game when entering autopilot with the autopilot speed set to 9.
- Fixed bug with shield upgrading that sometimes made shields too strong.
- Fixed bug that sometimes froze the game when sleeping.
- Decreased the amount of damage asteroids can withstand.
- Added equipment descriptions to the shipyard computer terminal.
- The Guild computers will now tell you how many missions you need to complete to advance to the next level.
- Attempting to dock with a ship that's engaged in combat will now have the ship tell you that it's busy, instead of telling you to prepare for docking.
- Making a mission ship hostile (for example by shooting at it) will fail the mission, if you need to escort or dock with that ship.
- You can now engage the autopilot while escorting a ship without the ship disappearing (or actually staying at the spot where you entered autopilot).
- When entering autopilot, you will now fly at the current set speed, so if you want to fly at max speed during autopilot, be sure to set your speed to max before engaging the autopilot.
- If an NPC ship is attacking another ship, but is then attacked itself, there's now a chance of the NPC ship changing targets to the ship that attacked it.
- A completely blinded character will now always miss when shooting at you.
- Decreased all fines to 1/10th.

#9 chrknudsen

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Posted 06 July 2008 - 12:48 PM

v0.3.6 released!


www.asciisector.net/download.html


- Fixed bug that potentially caused a crash when buying a new ship.
- Fixed a bunch of bugs related to raid missions.
- You will now only be fined and banned for attacks and murders on a base or planet if a witness sees both you and your victim right as the act is being committed (if you're attacking or killing a police officer, witnesses aren't required for fines and banning). You will also only be fined and banned for using a hand grenade if somebody saw you throwing the grenade.
- Police officers will now also attack you if they see you starting a fight and sometimes a witness will attack you as well.
- Added hand grenades.
- Added smoke grenades.
- Added some more sound effects.
- Changed the icon for objects on the ground.

#10 chrknudsen

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Posted 16 July 2008 - 03:44 PM

v0.3.7 released!


www.asciisector.net/download.html


- Fixed potential crashing bug with hand grenade explosions.
- Fixed bug with enemies in character combat suddenly speeding towards you.
- Added credit balance to the Merchants' Guild computer terminal.
- The ship dealer will now tell you how many credits will be left in your account before you buy the ship.
- Objects in your inventory can now switch positions, and you can now load and unload an ammunition clip anywhere in your inventory, not just in your hands.
- Decreased banning periods.

#11 chrknudsen

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Posted 18 August 2008 - 04:25 PM

v0.3.8 released!


www.asciisector.net/download.html


- Fixed bug with the alphabetical sorting of movie files.
- Fixed bug with improving your Rifle Shooting skill from the shooting range on Manurhin in the Vichy system.
- Fixed bug that froze the game when landing on Novy Norilsk with an assassination mission there.
- Added new Quine for purchase in the equipment shop.
- You can now access your Quine while viewing a computer terminal.
- Did a whole bunch of stuff related to the upcoming quest scripting.


Next up is v0.4, which will allow for user written quest scripts, making it possible for players to create stories in the Ascii Sector universe for other players to play.

#12 chrknudsen

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Posted 18 August 2008 - 09:45 PM

v0.3.8.1 released!


www.asciisector.net/download.html


- 0.3.8 had a lot of bugs due to an error when compiling the code. They should be fixed in this version.