Juni Ori, on May 27 2007, 01:31 AM, said:
Ammo trucks compared to Ammo APCs have too little difference, everything classified as heavy artillery does serious damage to any vehicle-portable ammo-resupply. Trucks: too easy; APCs: easy.
The real danger for trucks is around simple small-arms fire - a unit or two of scouts, or, even worse, some kind of special forces or marines (with experience bonuses and a lot of anti-infantry weapons) can take out your ammo trucks in a single turn, and what with the secondary explosions and all, that's quite a bit risk.
With an APC, you do have some of the same problems, light AT, for example LAW-80s or RPG-7s, are often carried by infantry, but on the other hand, your APCs usually have a 7.62 or .50 mounted on them, which makes them a bit harder to take out in this fashion.
Yes, heavy artillery will always devastate these units, but then it'll do that to almost anything other than the heaviest MBTs.
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Any way, both are incapable to rearm larger strikerforce, be that MBTs or helos.
Hmm... not really sure about this, to be honest.
It depends on how much you're willing to spend on resupply - yes, they hold less ammunition, but on the other hand, you don't have to spend a couple of turns on the larger maps running back and forth to your ammo dumps.
So I guess it depends how you like to play.
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But, generous as I am, I'll give one more free hint: never use other than off-map artillery to suffer of the counterartillery. On-map + ammo dump is almost stupidest thing I've ever seen.
Hehehe... yeah. Either send some helicopters after enemy artillery sites, or use off-map artillery. For the love of God, don't just use mortars or mobile 155s, or you'll have counter-counter-battery artillery, and it all starts to go wrong.
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CAS against UAV is questioable: both work, but neither is superior.
CAS pretty much goes in a straight line, whereas UAVs do a spotting run in a circle, as well as usually being better at spotting on the way - the obvious advantage, however, is that CAS gets to shoot its cannons and drop some bombs to slow the enemy attack down and all a UAV is really good for is guiding artillery and making sure you know where the enemy is located.
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About Shoot'n'scoot, I agree, efficient tactic, BUT, not superior, it also can be countered. (not telling you how...
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Let me guess - off-map rocket artillery?
a1s, on May 27 2007, 03:43 PM, said:
well with air strikes, no? generally MRL is good for this, but for most countries it would take too long to fire...
MRLS' are very useful preplanned, because you can get them when you want to on the field - another trick which is very, very expensive but quite nice is to take some Minelet artillery and basically cover roads and other areas of attack, as well as likely artillery areas, because most people (including myself) don't bother taking engineer infantry except for assualt missions - for meeting engagements, it's very nice indeed
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Heh!
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I was trying to recreate you suicide bombing ammo truck technique, it doesn't seem to work for me...
you have to be veeeeery cunning to do it - try putting them on the other side of hills etc. where you know where the enemy has his forces ( either by land-based recon or spotter aircraft) but he can't see your trucks - then shoot at them a bit, until they have only a couple of MG rounds left to react with (on tanks, this is usually after 3 cannon shots) and then shift-click the hex with the enemy in. They usually save their last couple of rounds for close-range firepower, so when your truck gets blown up (and it will, either by them shooting it, or by you saving a couple of rounds for it yourself)it should take the enemy out.
It almost always takes out APCs and anti-aircraft vehicles, and depending on which MBT you're charging, it can be quite easy or quite rare.