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Swat 3


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#91 DeathDude

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Posted 08 October 2006 - 08:08 PM

Just go in blazing with the M4, even though it's loud it gets the job done and your more likely to injure a terrorist then kill him, which means more points for you, but yeah that mission is annoying, too many terrorists wayyyyy too many.

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#92 Sinke

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Posted 08 October 2006 - 10:02 PM

You just gear up with bazooka, few lasercannons, machine gun and deathray and you will free him in few secs!
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#93 DeathDude

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Posted 08 October 2006 - 10:06 PM

Uh yeah, no.  ;)

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#94 PrejudiceSucks

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Posted 09 October 2006 - 05:28 PM

View PostDeathDude, on Oct 8 2006, 09:08 PM, said:

Just go in blazing with the M4, even though it's loud it gets the job done and your more likely to injure a terrorist then kill him, which means more points for you, but yeah that mission is annoying, too many terrorists wayyyyy too many.
Aye.

I wish that I could say to the sniper that calls Highground "yeah, fire for sure" rather than him getting commanded to hold his fire.

Bah - Not like SWAT4, where that would be eminently possible.

#95 DeathDude

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Posted 09 October 2006 - 06:20 PM

Yeah that was one part of Swat 3 I was like okay what's the point of highground, other than telling you about where a terrorist is, should be the option to take control of them and fire like in Swat 4, but alas least they added in in the 4.

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#96 Sinke

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Posted 09 October 2006 - 11:22 PM

Yeah, I guess they should give something more to Highground. Altough it's nice to know where criminals are, there are parts where shooting could do.

Is there a way to play this in Win Xp?
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#97 PrejudiceSucks

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Posted 10 October 2006 - 09:04 PM

View PostSinke, on Oct 10 2006, 12:22 AM, said:

Yeah, I guess they should give something more to Highground. Altough it's nice to know where criminals are, there are parts where shooting could do.

Is there a way to play this in Win Xp?
Yes. I am doing so.

Get the Indeo Codec and that's it... it works perfectly.

#98 DeathDude

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Posted 11 October 2006 - 04:30 AM

So were ya able to pass the mission dude? If so where are ya at in game now? ;)

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#99 Sinke

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Posted 11 October 2006 - 10:31 AM

Oh man, am I gonna install that baby now!
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#100 troop18546

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Posted 11 October 2006 - 01:38 PM

I really hate the sewer mission - too less time to ever run-through the damned place and find some radio's, that are bombs. I quit the game after that mission. It's the last one too I think. I really loved this game, the real tactical game that was the best in it's genre. If only the graphics weren't so dated and stuff, I'd play it again now.
BTW, there is this fan-made patch (I got it) that made the gunsounds are other stuff more realistic. It was flawless, kick-a55, I can tell you that.
BTW2, the details of SWAT3 are what I liked cause the unimportant info was intriguing. ;)
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Is it that glimpse of light? I never forget to expect.
Or is it you? Some kind of angel.
That keeps me in waiting forever?

#101 DeathDude

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Posted 11 October 2006 - 01:42 PM

No it's not the last one. ;) There's still one more to go, the whole notion though that you are under a time limit is thankfully false, with the huge scale of the level.

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#102 troop18546

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Posted 14 October 2006 - 01:15 PM

View PostDeathDude, on Oct 11 2006, 01:42 PM, said:

No it's not the last one. :P There's still one more to go, the whole notion though that you are under a time limit is thankfully false, with the huge scale of the level.

Yeh, but it's really hard to locate all the crap, bacause there aint no map of the complex. Only in briefing can you see it and it still sucks. I liked the "DO IT NOW!!!" command, made me feel the real boss of the squad. ;)
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#103 DeathDude

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Posted 14 October 2006 - 03:47 PM

Yeah it takes time, actually there's a tip I know switch your starting position in the briefing, if you do that you'll be near the majority of the bombs to start defusing them. ;)

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