A. J. Raffles, on Oct 17 2005, 12:48 AM, said:
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Ground Control
Started by Flop, Oct 16 2005 03:41 AM
36 replies to this topic
#19
Posted 17 October 2005 - 08:20 AM
Sierra's homepage used to have a page for Ground Control, which is where the link Abi supplied initially led to, but they got rid of it recently - only the sequel appears on their official site for some reason.
Incidentally, I agree with Stroggy about the positive and negatives for this, although there is a point to be made about having to go back a long way to recover from a mistake if you don't save often (which I think is what abi was referring to when he put the lack of resource collection down as a negative). If abi doesn't object, I'll rewrite it to clarify that meaning when I get to this review.
Incidentally, I agree with Stroggy about the positive and negatives for this, although there is a point to be made about having to go back a long way to recover from a mistake if you don't save often (which I think is what abi was referring to when he put the lack of resource collection down as a negative). If abi doesn't object, I'll rewrite it to clarify that meaning when I get to this review.
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QUOTE (gregor)
also consider this - the turkey *male genital*ula is called little asia on some geographical maps maps.
I'm your solar-powered princess/Your technological soulmate.
QUOTE (gregor)
also consider this - the turkey *male genital*ula is called little asia on some geographical maps maps.
I'm your solar-powered princess/Your technological soulmate.
#21
Posted 18 October 2005 - 09:37 AM
Anyone up for doing a guide to this game? I could help a bit if anyone wanted to get one done.
One of Abi's complaints was that the game was too hard and I reckon that if we did a guide people who found it a bit tricky could do a bit better.
It'd be nice to have one with a little mission information and a lot about tactics and also the units (such as strengths, weaknesses and a description of how to use them all). Information like when you got units and their abilities could go in this too - for example you get HOG Artillery from mission eight, but you only get their nuclear warheads on mission fifteen.
One of Abi's complaints was that the game was too hard and I reckon that if we did a guide people who found it a bit tricky could do a bit better.
It'd be nice to have one with a little mission information and a lot about tactics and also the units (such as strengths, weaknesses and a description of how to use them all). Information like when you got units and their abilities could go in this too - for example you get HOG Artillery from mission eight, but you only get their nuclear warheads on mission fifteen.
#25
Posted 18 October 2005 - 02:24 PM
I hated it myself. If you haven't played GC1 then you might just find it tolerable, but I thought that it was utter *crapola*e myself.
OTOH you can control single soldiers and there is a small resource element to it if you're into that.
I found it to be really simplified though and I hated that. For example, units don't really have special weapons any more, they just go into a different 'mode' or something. Bleh. Plus the artillery was rubbish. And it had stupid aliens.
Play GC1 first and if you find that really complex then buy GC2.
OTOH you can control single soldiers and there is a small resource element to it if you're into that.
I found it to be really simplified though and I hated that. For example, units don't really have special weapons any more, they just go into a different 'mode' or something. Bleh. Plus the artillery was rubbish. And it had stupid aliens.
Play GC1 first and if you find that really complex then buy GC2.