Werewolf
#272
Posted 02 January 2006 - 01:25 AM
But yeah true enough if we kick players out then we could be kicking out the werewolf or seer which wouldn't be good, guess main thing is if you sign up make sure ya got time to play is the key.
http://www.last.fm/user/DeathDude/Upcoming Concerts will be attending, 5/10/08: Dream Theater, 5/12/08: Gigantour, 5/16/08: Nightwish, 5/27/08: Rush, 6/5/08 and 6/6/08: Iron Maiden, 7/27/08: Judas Priest,
#273
Posted 02 January 2006 - 01:37 AM
People should just go on a witchhunt for a werewolf that doesn't kill? Not to mention how easy the werewolves have it when they don't have to worry about the seer.
#274
Posted 02 January 2006 - 01:46 AM
Werewolf-wise, there have been two per game, so if one is inactive, the second can pick up the slack.
Kicking people out mid-game involves re-assigning roles, which is more damaging as the game is already occuring, especially the farther along the game progresses.
And assuming that we didn't re-assign roles - if a Seer hasn't been killed, it's unfair to the other players to take him/her out of the game entirely, because technically, that means the Seer is dead, and the rest of the players would receive a penalty to their rolls. Likewise, it's unfair to the wolves if you disregard the penalty in such a case, because they never got a chance to kill the Seer in order to effect the rolls.
And, obviously, it unfairly handicaps the wolves to toss one of them out for inactivity.
doodoodoo!!!
#275
Posted 02 January 2006 - 01:46 AM
Tom Henrik, on Jan 2 2006, 03:37 AM, said:
People should just go on a witchhunt for a werewolf that doesn't kill? Not to mention how easy the werewolves have it when they don't have to worry about the seer.
As for the seer, it's a problem if that player isn't active. It's true that it's easier on the werewolves if there is no seer, but then you'd need some other mechanism to even the score and make it easier for the villagers. Part of the game is for the werewolves to figure out who's the seer, and if the seer's inactive or kicked out that part of the game is removed as well. In the last game, I actually replaced the seer after the first turn, because he didn't post, but doing it later in the game is a problem, as far as I can see, sor the same reasons as with the werewolves.
#276
Posted 02 January 2006 - 02:27 AM
taikara, on Jan 2 2006, 01:12 AM, said:
Furthermore, I wasn't entirely in agreement with the original proposition for ghost votes for just this reason (especially not against players who don't vote - that could get really messy), but it was meant to discourage people from not participating, as it makes them an easier lynch.
However, it's not entirely due to the ghost votes that this happened, and you guys need to think about that. You have all had the ability to vote Faw out rather easily because of the ghost votes earlier in the game. In addition, it was a tie, and there were some players who didn't participate in the vote.
Really, it's just as much the player's faults this happened as it was Faw's for not participating. You all knew the rules about the ghost votes before we started playing, and I offered the opportunity to discuss changing them prior to the game starting. The next game, they can be tossed if that's what people want, and I personally would be all for it, but nobody objected to the rules for this game.
But Faw... just so you know, it's REALLY irksome that you signed up and then didn't participate for two turns, and I don't blame the players for being annoyed one bit. You shouldn't have signed up if you knew you were going on a family trip.
Edit: And Flop is entirely correct about kicking people out. I assigned roles by random number after everyone had posted their characters to me via PM or topic. If members who signed up don't participate, they could still be the seer or werewolf.
I would be for either solution A or B, as C involves kicking out players, which can screw up the game even more.
Faw
#277
Posted 02 January 2006 - 04:47 AM
doodoodoo!!!
#278
Posted 02 January 2006 - 09:59 AM
Alfred
Balthazar (wolf)
Clarissa
Duncan
Edmund (seer)
Frances (wolf)
Gerald
Harold
Isabel
James
Kan'tbebotheredtocomeupwithanamestartingwithaK*
*Shortly after posting his character description, K has his laptop stolen / has problems with his internet provider / falls into a coma, so he doesn't get round to posting at all.
Day 1: The night before the game starts, Edmund dreams about Alfred and learns he's not a wolf. There is the usual introductory squabble between the villagers, but naturally, nobody's lynched just yet. Edmund decides to dream about Clarissa next. K doesn't post at all and receives one ghost vote against his name.
Day 2: Over night, the wolves kill Alfred. Edmund learns Clarissa isn't a wolf either. Some of the villagers (Clarissa, Frances, Harold, Isabel and James) find that Duncan is acting suspicious and decide to lynch him. Duncan is lynched. Edmund decides to dream about Gerald next. K doesn't post at all and receives his second ghost vote.
Day 3: Over night, the wolves succeed in turning Clarissa into a wolf. Edmund learns Gerald is not a wolf, but there are three votes for Gerald (Clarissa, Frances and Harold). No other character receives more than two votes (there is a stray vote for Frances and two each for James and Edmund), so Gerald is lynched, as he has 1/3 of the votes. Edmund decides to dream about Balthazar next. K still hasn't made a single post, so he gets a third ghost vote.
Day 4: Over night, the wolves kill James. Edmund learns that Balthazar is indeed a wolf. Now there's only Balthazar, Clarissa, Edmund, Frances, Harold, Isabel and K left. Edmund manages to convince Harold and Isabel to lynch Balthazar (the wolves decide it would look too suspicious if they all voted for the same person, so Clarissa votes for Edmund and the other two vote for Isabel). However, K has the same number of votes as Balthazar through the ghost votes, so no lynching takes place. Edmund decides to dream about Frances next. K gets a fourth ghost vote.
Day 5: This night, the wolves' attack fails because Harold turns out to have a defensive virtue. Edmund learns that Frances is a wolf. Edmund, Harold and Isabel vote for lynching Balthazar. Balthazar, Clarissa and Frances vote for lynching Edmund, because they're suspecting him of being the seer. K still hasn't turned up, but since he has accumulated four ghost votes, he is the one that gets lynched.
The game of course ends in an easy victory for the wolves as they pick off the remaining villagers one by one. Neither the wolves' nor the villagers' playing but the ghost votes have decided the outcome of the game.
Edited by A. J. Raffles, 02 January 2006 - 10:01 AM.
#279
Posted 02 January 2006 - 12:59 PM
One last thing...
B00Ni3 G0T PwnZ0r3d!
#280
Posted 02 January 2006 - 01:19 PM
#281
Posted 02 January 2006 - 05:19 PM
http://www.last.fm/user/DeathDude/Upcoming Concerts will be attending, 5/10/08: Dream Theater, 5/12/08: Gigantour, 5/16/08: Nightwish, 5/27/08: Rush, 6/5/08 and 6/6/08: Iron Maiden, 7/27/08: Judas Priest,
#282
Posted 02 January 2006 - 05:28 PM
#283
Posted 02 January 2006 - 05:59 PM
taikara, on Jan 2 2006, 04:47 AM, said:
@Abi, how was I unsporting?
#284
Posted 03 January 2006 - 01:26 PM
#285
Posted 03 January 2006 - 04:18 PM