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Battle For Wesnoth
Started by DeathDude, Aug 05 2005 01:57 PM
25 replies to this topic
#17
Posted 19 January 2007 - 03:53 PM
havnt played for ages... its dakasha though
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#20
Posted 08 January 2008 - 06:11 PM
One year has pas't.
Arise thread, arise!
Just downloaded this old chestnut and finished the first of the easy peasy campaigns.
Been a while since a game addicted me like this one, which is nice for the game, i suppose.
Disastrous for me.
The combat randomosity is pretty nice.
Lost about 5 guys attacking some pissant goblin in shallow water thanks to that, but meh, I also killed their boss with a gimpy, but lucky, bowman.
Arise thread, arise!
Just downloaded this old chestnut and finished the first of the easy peasy campaigns.
Been a while since a game addicted me like this one, which is nice for the game, i suppose.
Disastrous for me.
The combat randomosity is pretty nice.
Lost about 5 guys attacking some pissant goblin in shallow water thanks to that, but meh, I also killed their boss with a gimpy, but lucky, bowman.
#21
Posted 15 March 2008 - 02:12 AM
I've downloaded this game at work, and I been impressed. It is version 1.4 though, which I think is way better than the version the review is based upon.
It even came translated in French!
I am downloading the game and will be trying it at home shortly.
It even came translated in French!
I am downloading the game and will be trying it at home shortly.
"I am on a hot streak... Literally"
#22
Posted 16 March 2008 - 01:16 AM
Well, this was interesting. While the game is really a wargame with RPG elements added in instead of a strategy game, it is interesting enough to keep me interested in the game.
The difficulty, however, is way too high for such simple gameplay elements and it is stupidly easy to have to reload the game several times only so your main characters don't die from lucky shots or mobs of ennemies whom you didn't think could walk that far. It is unfortunate that in those rare case in which the gameplay is explored in more depth, like the day/night roll on the battlefield, it only add to the frustration of the game more than it's enjoyment.
I'd give the game a good 3.5 out of 5. Since you can't vote in increments of .5 points however, I've voted 3 on the site.
The difficulty, however, is way too high for such simple gameplay elements and it is stupidly easy to have to reload the game several times only so your main characters don't die from lucky shots or mobs of ennemies whom you didn't think could walk that far. It is unfortunate that in those rare case in which the gameplay is explored in more depth, like the day/night roll on the battlefield, it only add to the frustration of the game more than it's enjoyment.
I'd give the game a good 3.5 out of 5. Since you can't vote in increments of .5 points however, I've voted 3 on the site.
"I am on a hot streak... Literally"
#23
Posted 16 March 2008 - 10:37 AM
It's fine but I couldn't stand the huge randomness. In multiplay it makes things depend on luck more than skill, which may be intended, but in a one-player campaign it's just annoying.
..oO Mustached Crusader of the PEEKOCKSWOOZZLE Order Oo..
"STFU and show me your screenies!!"
"STFU and show me your screenies!!"
#24
Posted 02 August 2009 - 03:46 AM
There is a quick and simple way to simulate the experience of playing this game, that does not involve a 200meg download. It goes like this:
Flip a coin. If it's heads, eat a chocolate and congratulate yourself on your tactical genius. If it's tails, punch yourself hard in the nose. Repeat until you're sick of it.
That is what it is like to play a game in which every battle is determined solely by random chance.
Flip a coin. If it's heads, eat a chocolate and congratulate yourself on your tactical genius. If it's tails, punch yourself hard in the nose. Repeat until you're sick of it.
That is what it is like to play a game in which every battle is determined solely by random chance.
#25
Posted 02 August 2009 - 05:28 AM
Nexus, on Aug 1 2009, 11:46 PM, said:
There is a quick and simple way to simulate the experience of playing this game, that does not involve a 200meg download. It goes like this:
Flip a coin. If it's heads, eat a chocolate and congratulate yourself on your tactical genius. If it's tails, punch yourself hard in the nose. Repeat until you're sick of it.
That is what it is like to play a game in which every battle is determined solely by random chance.
Flip a coin. If it's heads, eat a chocolate and congratulate yourself on your tactical genius. If it's tails, punch yourself hard in the nose. Repeat until you're sick of it.
That is what it is like to play a game in which every battle is determined solely by random chance.
Beautiful analogy.
#26
Posted 11 August 2009 - 10:35 PM
Nexus, on Aug 2 2009, 06:46 AM, said:
There is a quick and simple way to simulate the experience of playing this game, that does not involve a 200meg download. It goes like this:
Flip a coin. If it's heads, eat a chocolate and congratulate yourself on your tactical genius. If it's tails, punch yourself hard in the nose. Repeat until you're sick of it.
That is what it is like to play a game in which every battle is determined solely by random chance.
Flip a coin. If it's heads, eat a chocolate and congratulate yourself on your tactical genius. If it's tails, punch yourself hard in the nose. Repeat until you're sick of it.
That is what it is like to play a game in which every battle is determined solely by random chance.
...70 years... LOL