Werewolf: Game 1
#1
Posted 17 December 2005 - 09:54 AM
The basic rules can be found in the first post of this thread (but all of you should know that already, since you signed up in that thread ).
The players are:
Juni Ori
Deathdude
Dakasha
Tom Henrik
Taikara
DonCorleone
R Havell
Sean
Wae
Stroggy
DannyMc252
That means that there are 12 of us (including me), so I've decided that we're gonna play with 2 werewolves. I was balancing between two and three, but eventually decided on two. We'll see how it works out. There's still only one seer, though. The werewolves and seer roles have been assigned by rolling a die, so it's completely random.
I also decided, contrary to what I posted in the rules thread, that a player isn't killed as soon as there's a majority, but only when the preset time limit for that turns runs out, and the mod declares the turn is over (give or take a few hours on the time limit, if the mod can't go online just then ). This should avoid the problem of people realising that they've been lynched, before they even got a chance of defending themselves.
When you're dead, you're not allowed to post anymore (except maybe just a final ARGH! or something to that effect), untill the game is over, where everyone will be free to post comments and discuss how the game went. Don't be sad if you die, since the odds are that most players will, eventually.
Edit: When a player is killed, it will be announced whether or not he was a werewolf, but not if he was the seer.
PM'ing is allowed. The werewolves will most certainly have to PM, to concert their efforts, and anyone else can PM as well. However, I do ask that the seer doesn't reveal his identity to anyone in a PM. He's allowed to do so in the game, of course, but that would make him a prime target of the werewolves.
Try to keep your posts in character. Of course, if you have any questions about the game, you're free to ask them. Preferably you can ask out of characters questions in italics. Also, if you vote for a lynching, please write the persons name in bold. The same applies if you retract a vote. This is just to make it easier for the mod.
Anyway, without further ado, I hereby start the first night turn. PM's have been send out to werewolves and the seer, to inform them of their roles. If you haven't received a PM, you're a regular villager. The first day turn will start when I get confirmations from the werewolves, and the seer has PM'd me about who he wants to dream about.
It was a dark and stormy night, when the anxious villagers went to sleep. Howling had been heard in the hills and forests of the valley, and rumors said there was a werewolf abroad.
What would the night - not to mention the morning - bring?
Werewolves: No killing tonight.
Seer: PM me about who you want to dream about.
Everybody: Feel free to introduce your character, but remember that there will be no voting untill daytime.
#2
Posted 17 December 2005 - 11:04 AM
First, to introduce my pawn
Strog van Daisyfield, the third son of an ancient land-owning family.
Strog inherited the lands when his entire family was felled by the Plague.
While heir to a sizeable amount of land, the Daisyfield name is worth little in monetary value as Strog's great-great-grandfather, Balter van Daisyfield, spent the family fortune on idle follies.
This fact does not seem to disturb the rather simple heir, as Strog had never even expected to inherit the lands at all; he thus continues his daily routine of tending his cattle and crops and dutifully goes to town each wednesday to sell his goods at very low prices.
Name: Strog van Daisyfield
Age: 28
Profession: Farmer/herdsman
Smells a bit like: old cheese, wool and pine.
Best friend: Pit: an old goat
virtues: humble, pious
vices: simple
The ancient Daisyfield coat of arms:
#3
Posted 17 December 2005 - 11:26 AM
Juni Smith, born 37 years ago as a second son of the smith. His elder brother was to inherit his father's position, but he was killed in plague. Juni had enlisted himself to mercenary army, but during his second campaign 15 years ago, he was summoned back to replace his elder brother, as they were only sons.
After years of apprenticeship, even though he already knew much, he finally was ready to replace his father. Which happened two years ago. Juni inherited the smithery and has became respected villager, whose smithery people tend to gather spending their free-time, because it always offers warmth and is almost center of the village.
He is quite massive in size, taller than most and sturdy by hard work and military history. He has grown full beard and keeps his blonde hair long. From his battles he has a long scar in his left cheek and several smaller scars from arrows in his torso.
Name: Juni Smith
Age: 37
Profession: Local smith
Virtues: Invaluable to village for his smithworks
Vices: Drunkard, short-tempered
Smells: Iron, smoke and old booze
#4
Posted 17 December 2005 - 12:14 PM
The herbalist of the village.
Know for his vast knowledge of herbs, diseases & plagues scouring the land,
along with the respect he had gained from the healing of the sick in this, & the other nearby villages, from the times when he still had enjoyed the travelling by a great deal.
He had also been known to be very old in his physical age for years now, although it was not because of his general appearance in public, but more-overly due to the rumors of his physical strenght & mentality weakening, that had been around the village for years now, & that some, but not many knew to be not far away from the truth.
But nevertheless he had always continued to wander around the village giving his advice & help to the ones that needed it, &, or his expressed contempt & scolds to those that he felt deserved them. For it was what he had always been known for loving to do, & what he would propably continue to do “till the very end of his life.
Name: Wae“lyn Fifthgarden
Age: unknown, 60-80 estimated *?
Profession: Herbalist
virtues: kind-spirited, helpfull
vices: judgementative, self-righteous
#5
Posted 17 December 2005 - 12:23 PM
-----------------------------
Name: Tom Knurd
Age: 30 Something
Smell: Drunk
Build: Muscular but aged.
Profession : Carrier Boy for heavy goods.
Virtues: None
Vices: Drunk. Ill-Educated
#6
Posted 17 December 2005 - 03:06 PM
Due to the heavy snowfall this winter, all the roads out of town are blocked, and he has been living in the local tavern for 2 months already. Here he performs every night, and has gotten to know the people very well during this time.
Name: Sigurd
Age: 28
Appearance: Slim and agile, with shoulder long blonde hair
Traits: Always have to be the center of attention
#7
Posted 17 December 2005 - 04:01 PM
Despite these facts he is very important to the villagers as his wisdom which seems to be old as the hills often solves problems of the every day life or any other special problems. He also knows a lot of myths widespread in the area of the village...
Another reason, why villagers tell a lot of spooky stories of him.
Some say he“s something like 120 years old (which is definately not right); others say he“s in league with the devil, although he never did something negative against the village or its dwellers...
Name: Davy Rackham
Age: Unknown (but must be something between 60 and 70)
Smell: old books
Build: vulnerable
Profession: autodidact, intelectual, weirdo
Vices: books, books and books
Tonight - as always - Davy broods absorbed in thought about his books. He doesn“t blow his mind for a werewolf or something...
Loudicrously myths of the riffraff...
#8
Posted 17 December 2005 - 04:13 PM
Eventually tales of his bravery reached mention of the king, where he was offered a position as a king's guard, but he rejected the offer, due in part to his injury.
Still keeps his sword close to his heart, as a reminder of his former profession, which he yearns to return to one day...
Name: Trevor Mcloud
Age: 26
Appearance: Brown Hair, tall and muscular
Profession: Ex Ranger now Scholar
Traits: Quiet man at times but acts whenever there is trouble of sorts
Virtues: Kind, well spirited, serious
http://www.last.fm/user/DeathDude/Upcoming Concerts will be attending, 5/10/08: Dream Theater, 5/12/08: Gigantour, 5/16/08: Nightwish, 5/27/08: Rush, 6/5/08 and 6/6/08: Iron Maiden, 7/27/08: Judas Priest,
#9
Posted 17 December 2005 - 05:02 PM
Age: 22
Profession: Wandering Druid in the last stage of his aprenticeship: The Forestwalking exam...
Smell: The Forest
Virtues: Loves and protects all nature, Very observant
Vices: Short-tempered, Can fall into a murderous trance like state when confronted with needless destruction of nature and/or slaying of any animal without good reason. (food, animal is rabid ect.)
Extra: Is very quiet and tends to observe before speaking his piece, has a large dog (Rottweiler) without a name(?). The dog seems to understand any command given by DakaSha by just looking in his eyes.
-DakaSha-
DakaSha had been wandering the beautiful forests of this splendid land for months now. His only companion was a large Rottweiler... Looking back on life the dog was the only true friend he'd ever had. Actually... he was more than a friend.
-The Village-
The stranger had entered the village 3 days ago donning an olive green cloak. He hadn't spoken to anybody except once to a child who had come to play with the black dog that was always on the strangers side. The dog was very friendly and seemed to enjoy the new company but was still very focused on his master... When asked what the man had said (the villagers were very nosy in any case and they were truly spooked by this stranger) the boy said something about loving nature but still fearing the moon. He was too young to really understand what the man had been trying to tell him. He said the man had seemed sad... His parents forbid him to approach the stranger again.
The stranger didn't seem to have any real reason to be in the village... He would sit around the village marketplace and just observe people all day. At night he'd get up and make camp in the forest outside the village. What he did there nobody knew.
The villagers were scared of the man but also intrigued... They allowed him to stay despite his quite anti-social behavior.
For all you artists here... and we have enough. Please draw me something :D Click Here. If possible include your nick. A simple Test. dunno of the PICKLEWAESEL order!!1!2
#10
Posted 17 December 2005 - 05:21 PM
Age: 26
Profession: Unknown, spends alot of time out hunting
Smell: Freshly cut grass
Virtues: Rational and calm, Good runner
Vices: Silent, Dislikes others in village
Physical Description: A rather tall welshman, with dark hair and piercing green eyes. He has a seemingly light build, being very thin.
Background: Has a hatred of many Englishmen, and tends to avoids them. However, he does live among them, having left his family years ago. He is often silent in many matters, bringing many to the conclusion he dosen't understand English. However, he is fluent in both English and Welsh. He has a single companion in like, his hunting hound "David".
Meep?
#11
Posted 17 December 2005 - 09:07 PM
Here goes:
Baroness Taelin von Gherghin
The recently widowed young Baroness is the source of many town rumors. Her older husband died tragically in a hunting accident, and was supposedly mauled by a bear. Many gossips suggest that his is not the case, since his actual body was seen by no one but the Baroness, and his manservant, who will not speak of the incident to anyone who asks. Whispers of foul play and witchcraft abound, but the less imaginative townfolk stamp on the mystery by stating that the body was in too poor shape to have a proper viewing, and the manservant is probably simply too traumatized to speak of the event.
The Baroness mainly keeps to herself and her estate, which does not help the rumors in her favor. She is considered eccentric, and though she does wear black in mourning, she wears brightly colored sashes when she travels to town, and can often be found carrying a bouquet of herbs and bright wildflowers. She is often reported as having a "strange, slight smile on her face," as though she knows something that others do not.
She is also known throughout the village as having a blessed touch - many villagers have brought sickly children to her door as a last resort to stave a fever, and have miraculously recovered within a few days of doing so. This encourages the rumors that she is a witch, and had something to do with her husband's death - or at least that she did not do all she could to heal him.
She is a very wealthy young woman due to her husband's untimely passing, and therefore does not have any need to remarry.
Name: Baroness Taelin von Gherghin
Age: Unknown, guessed to be approximately 24-26
Occupation: Gentility
Smell: Herbs, grass, and wildflowers
Virtues: Is said to have healing powers.
Vices: Eccentric, and seems to have many secrets.
Physical description: Average height, pale complexion, dark hair, and blue eyes.
Edit: Fixed it up a bit, and added a synopsis.
doodoodoo!!!
#12
Posted 17 December 2005 - 09:15 PM
Nice description by the way... can we lynch her yet?
#13
Posted 17 December 2005 - 09:26 PM
Edit: All right. Sorry, Flop. But I can't really post in-character, as I'm not taking part in the game, you see...
Edited by A. J. Raffles, 17 December 2005 - 09:35 PM.
#14
Posted 17 December 2005 - 09:30 PM
Of course, a certain degree of OOC posts can be tolerated, but it's best if they also contain some in-character stuff, so the posts are not "in vain", so to speak, game-wise.
Edit: Alrighty, Havell still needs to post his character info, but I've got all the info needed to start the next turn so that's what I'm gonna do.
-----------------------------------------------------------
Dawn came at last, and with it the fears of the villagers were subdued for a time. When they rose from there beds and started going about their business a voice cried out:
"Wolves! They've been here!"
All the villagers rushed towards the sound of the cries, towards the inn. The front door had been all but broken down, and was scratched by what looked to be animal claws. A few paw prints were left in a nearby puddle of mud, but it was clear that they were too large to have been made by an ordinary wolf.
As the fears came creeping back, the villagers gathered to decide what must be done. Could there be a werewolf in their midst?
@everybody: Alright this is where you start discussing who should be lynched. You can only lynch one person per day. This day will end at 9 pm Gmt, tomorrow night, and if you haven't decided by then, no one will be lynched today.
@Havell: Feel free to post your background during the day, as well as taking part in the lynch discussion and general roleplay, of course.
#15
Posted 17 December 2005 - 09:57 PM
After his short investigation he sets himself across from the inn and watches all of the villagers who investigate the scene very closely... He seems worried.
The Rottweiler has a different look on his face then the previous days. Whenever a villager gets close he seems to become scared or aggresive.... or both
For all you artists here... and we have enough. Please draw me something :D Click Here. If possible include your nick. A simple Test. dunno of the PICKLEWAESEL order!!1!2