Steel Panthers
#2
Posted 20 May 2007 - 03:17 PM
secret adept of the PICKALLONWEASEL order
#3
Posted 20 May 2007 - 03:42 PM
The thing about the SP series, is that they were written for DOS, but Cameo re-worked the last one to work under windows, as well as including new features and brushing up the game as a whole. So basically, you'll get the full SP ++.
#5
Posted 21 May 2007 - 11:00 AM
#6
Posted 21 May 2007 - 01:04 PM
And there still are aircrafts >< Somehow they NEVER seem to miss. Your aircrafts? Piloted by blind chimpanzees. End Of Story.
#7
Posted 21 May 2007 - 01:52 PM
#8
Posted 21 May 2007 - 02:21 PM
EDIT: I always try to take the least obvious route to the target. It seems the AI calculates what would be "clever" of you to do, and sets up counter attacks/strong defences in the obvious/not quite as obvious (but it makes for a more interesting game) areas, then I'll just do the "stupid" thing instead. Thus, often I avoid their artillery early in the game as well as out flanking them with my main force. It can be a bit tricky however, to learn exactly what the AI considers "obvious".
#9
Posted 21 May 2007 - 09:41 PM
Mighty Midget, on May 21 2007, 01:04 PM, said:
SPMBT is pretty cool though, even if you can't chose who to counterattack (fire defensively at), I still enjoy all the advanced units (though I seem to be completely incompetent with my heli-gunships).
BTW, does anyone want to play an MP game of SP:MBT? (someone form Europe would be nice).
secret adept of the PICKALLONWEASEL order
#10
Posted 21 May 2007 - 09:48 PM
I've never tried any mp games, but I'm in for a PBEM if you're interested (I have the WinSPMBT as well as WinSPWW2, latest version patched up)
EDIT: Seems there are some issues after all: Some of my savegames refuse to load, and in a PBEM session, the game suddenly refused to accept the recieved savegames. It said "the savegame's path has changed" or something similar. I forgot exactly what the message was, but it's close enough, I guess.
#11
Posted 25 May 2007 - 01:47 PM
a1s, on May 22 2007, 12:41 AM, said:
Mighty Midget, on May 21 2007, 01:04 PM, said:
SPMBT is pretty cool though, even if you can't chose who to counterattack (fire defensively at), I still enjoy all the advanced units (though I seem to be completely incompetent with my heli-gunships).
BTW, does anyone want to play an MP game of SP:MBT? (someone form Europe would be nice).
I'm in Europe and I might be interested to take couple of clashes, even in MBT, but it isn't my favorite. Mid 80's clash between the two big ones in Germany is a real classic and one of the few really balanced participants. Also Iraq-Iran and Vietnam scenarios seem to work quite well. One I'd might be interested to test is SU-Afghanistan clash in late 80's, when Afghans have air defense.
Gunships are devastating support force when used properly. Several times I've played with SU and won thanks to Hinds. Counterpart from west, Apache, is a real tank killer, however it isn't perfect. Basic hint: stay behind forests and hills and fire from cover. For example Apache Longbow has sensors, radar and camera above the main rotor and it can fire its missiles in angles, so in practice it can detect enemy tanks and destroy them and only reveal torso-sized ball and possibly bit of main rotor, being extremely difficult to be detected and in practice impossible to be destoryed. Also scout gunships - as well as infantry - can laser the target in reality, but I've never even tried does it work in MBT. Major problem with most gunships is their low ammo. Advanced hint: never fire other weapons except the one best able to destroy the target and never let the gunship fire on its own uncontrolled.
I'm taking few battles on MBT to get the feeling of the game. But let's continue multiplaying discussion in a new thread in mulitplaying forum?
Edit: Btw, I meant that you need to know the whereabouts of the enemy units to strike them effectively with bombers.
#12
Posted 25 May 2007 - 11:14 PM
about low ammo in gunships- invest in ammo dumps. it takes 2 turns to fully reload a hind, but it's well worth it. ofcourse that isn't very realistic (I think). allso, if a gunships is dealt *any* damage, it will return to base, which is annoying and in my opinion also unreal, so it balances out.
secret adept of the PICKALLONWEASEL order
#13
Posted 26 May 2007 - 12:04 AM
Ammo dumps - especially those that are rearming units - are extremely tempting targets... Also helos have to be landed, which makes them vulnerable to artillery fire. But it's true that their pilots are cowards - however it may reflect the fact that helicopter doctrines underline their cost - which is very high.
#14
Posted 26 May 2007 - 01:47 PM
Juni Ori, on May 26 2007, 01:04 AM, said:
Ammo dumps - especially those that are rearming units - are extremely tempting targets...
Quote
#15
Posted 26 May 2007 - 02:17 PM
PrejudiceSucks, on May 26 2007, 01:47 PM, said:
Quote
the question I have to ask is how does the enemy know where your ammo dumps are? unlike tanks, helis can travel half across the map to rearm, so you can have dumps located deep behind your lines. and ofcourse like PS said you can use trucks.
secret adept of the PICKALLONWEASEL order