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Star Lords


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#31 Tokyo Rose

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Posted 23 April 2006 - 07:40 AM

Congrats guys, this is the most pointless argument I've read on the net all week.

Anyway, it's not a prequel but a precursor. A prequel is something made AFTER another work, but set BEFORE. Regardless of where or when this game is set, this game was made before Moo1 and therefore can't be a prequel.  This is obvious from the definitions that were quoted in the thread itself.

I don't care what word you use to describe it, but in the context of this argument I'm finding it weird you all missed this.

#32 A. J. Raffles

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Posted 23 April 2006 - 08:52 AM

Fair enough. You did notice that "the most pointless argument you've read on the net all week" is actually nearly six months old, though, didn't you?:ok:

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#33 Tokyo Rose

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Posted 23 April 2006 - 04:45 PM

...achh, unwitting threadnomancy, my soul is forfeit.

I'm afraid my brain had sort of turned into a red mist by the time I'd finished page 1, and wasn't up to noticing such details.

#34 A. J. Raffles

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Posted 23 April 2006 - 05:02 PM

No problem.:ok: What about the game, though? Is it worth trying even if you don't normally play games like that?

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#35 Tokyo Rose

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Posted 23 April 2006 - 11:34 PM

I don't know if I'd try this game before Moo1. It's pretty much exactly the same, but with less polish.

The interface isn't really difficult, but important screens like technology/research are buried in an extra layer of the interface, which is faintly annoying. You're not told what precisely your scientists are working on at any given moment. You know what the tech fields broadly cover, you can change the spending in each one, but you don't know what's next on the list until you get it.

Colonisation is actually easier than in Moo1. You don't built colony ships but simply use a "transport" command to move people from colonies to new planets. Moo1 also has this command but it only works on already-settled planets. The difference means you can expand faster and concentrate more on building military ships in the early game.

Like Moo1, your planets have a set of sliders to let you set expenditure military, research, industrial, ecology etc. However these sliders don't autoadjust like they do in Moo1, where all you really needed to do was turn up the shipbuilding and defense sliders now and then. Here you've got to keep checking back every so often. Also they forgot to put arrows on the ends of the silders, which can make adjusting them a little ticklish, especially if you just want to reset something to zero.

The shipbuilding screen is nice and easy to use, and doesn't make you constantly open/close extra windows with submenus the way the Moo1 one does. The ship icons are nothing to get excited about, but they're generally better than the ones in Moo1. They don't seem to be grouped into sets by player colour though, which might mean that your "Useless"-class ships might be using the same graphic as enemy ship "Hopeless"

The default view is a closeup of a small portion of the galaxy map which can be scrolled about by rightclicking, but unlike Moo1 you can't see the whole galaxy map at once except when the AIs are taking their turns. And then it goes glitchy.

Generally, I'd try Moo1 first. This game is OK but the final product was just a little bit easier to use.



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