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Windows Covert Action


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#16 Juni Ori

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Posted 19 May 2006 - 08:35 AM

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Interrogation (hard one and I don't have good ideas)
As I said, hard one. In the original it felt too simple. Perhaps using word interaction would be better. Like choises how you want to approach the person: persuade, neutral, threaten, empty promises, etc...

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Neutral areas (where criminals and you and your contacts can meet, chance of ambush)

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Rural and wilderness areas (burdens programmer, but would still be nice feature)
Does everything in intelligence happen in urban areas? Why not add farm, parks, etc... And you'd actually have to walk to there to meet the guy, or trace the criminal meeting another, so you might even hear what they talk etc...

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Realistic flight schedules (or then you just have jet, but still the criminals need to use them)
Just a thought, not even a good one. Almost pointless.

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Strike team (you don't need to go alone, perhaps with specialists, adding realism, mouse command interface)
Simple. When arresting, you can give your team orders, one by one or choosing multiple guys with left button and give them go order with right? And go-commands, so you can synchronize teams assault. And general commands, such as "pull  back" at least. Specialists could have for example: computer (crack the security system, dl hd), locksmith and medic (who could restore team members' health certain times).
...70 years... LOL

#17 fbouthil

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Posted 20 May 2006 - 12:20 AM

@taikara: I will make a note about improving the look of the driving activity.  I can change the background color of any window, make the controls inside the window very close to the frame so we barely see it, remove the scrollbars, etc.  Of course, I want to make a complete version first, but I will remember that when I come back to polish everything.

@Juni Ori: Ok, I am starting to understand where you are going with different areas and strike team.  Your strike team seems to be for a squad level strategical game and I don't think it fits the game, but once I got a working version of the combat activity, I will see what I can do about it.

Thanks for the ideas and comments, keep them coming!  :P

#18 SupSuper

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Posted 22 May 2006 - 03:04 PM

Yeah the first rule of every game GUI is "don't make it look like an application", but you're probably more focused on functionality right now.

Anyways it looks nice, even though still a long way to go to a complete game. I've always been a big Covert Action fan and a remake is definitely something to look forward to. :P

Also, I really don't think the Guess % should increase when you assign letters randomly. :P
This was brought to you by SupSuper aka Daniel Albano

#19 fbouthil

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Posted 23 May 2006 - 04:01 AM

View PostSupSuper, on May 22 2006, 03:04 PM, said:

I really don't think the Guess % should increase when you assign letters randomly. :)
Why? It only shows the % of guesses, not the % of correct guesses.  You need 90% of correct guesses and no incorrect guess for the rest of the message to decrypt itself.  I can remove that statistic if you feel it is more confusing than helping.

As for making the GUI not looking like an application, well, it's a professional deformation.  Sorry.  I will try to improve it once I got the functionality working. :ok:

BTW, I'm working on the combat activity and I got most of it working except for the inventory and fighting (shooting, throwing grenades, sounding the alert, etc).  Be patient, I should have a working version of that activity in a week or two.

#20 Juni Ori

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Posted 23 May 2006 - 10:51 AM

Keep the % value there, if you ask me.

And thinking of that strike team, I got to admit it would be possibly too difficult to control it, if you get multi-floor buildings. Still, I'd just love it implemented! :ok:
...70 years... LOL

#21 fbouthil

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Posted 26 May 2006 - 09:37 PM

:ok: I now have a partially working combat activity in my remake!

The most important things missing are the grenades, jumping, an inventory system and disguises.  I realized I was spending more time playing with what I had done so far rather than adding things, so I thought I should post a new version.  The mouse lets you walk, shoot or stand/crouch, but you are better using the keyboard for the latter (5 on the keypad or space).  Here is a complete list of what is working and what is not: Combat Activity

I would like feedback from those who will try it.  Is it too easy or hard to shoot guards?  Is it too easy or hard for guards to shoot you?  How many guards do you think should be in the house depending on the alert level?  Are there enough inside doors or too many rooms with only one door?  Are you walking and crawling too slowly or too fast?

#22 Juni Ori

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Posted 14 June 2006 - 07:06 PM

How's it progressing?

Oh, and btw, after reading your ideas for improvements in combat, disconnecting surveillance camera would leave black monitor, which would alert the guard following monitors (almost) immediately, whom would send a guard(s) to check out the situation. 99% of the cams today are not easily turned off and their wires are usually very well protected. Classic movie stylish loop in cam input might still be implemented. That would bring in the chance that guard watching monitors might notice something odd, when other guard is supposed to be in the screen, but nothing is visible. Also (can't remember did I already mention about this) civilians in public places would be nice improvement. And of course you are not supposed to cause (too many :)) civilian casualties and wounded!
...70 years... LOL

#23 Potatoe

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Posted 15 June 2006 - 01:19 PM

I hope you finish this game. I started playing Covert Action yesterday and I'm totally hooked. Finish this. :)

#24 fbouthil

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Posted 16 June 2006 - 02:27 AM

I am ashamed to say that it is not progressing very fast lately.  :)  I started playing "Elders Scroll 4: Oblivion" and it is interfering a lot with the development of the game.  But don't worry, I continue working on it. It will just be progressing much slower until I finish playing the other game.

Damn video games!  If I could stop playing them, I could concentrate on programming one so I could play it.  Hum.  Something I just said does not sound right.  LOL

#25 Potatoe

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Posted 05 August 2006 - 10:47 AM

View Postfbouthil, on Jun 16 2006, 02:27 AM, said:

I am ashamed to say that it is not progressing very fast lately.  :)  I started playing "Elders Scroll 4: Oblivion" and it is interfering a lot with the development of the game.  But don't worry, I continue working on it. It will just be progressing much slower until I finish playing the other game.

Damn video games!  If I could stop playing them, I could concentrate on programming one so I could play it.  Hum.  Something I just said does not sound right.  :)
I'm truly waiting for this to finish, looks awsome so far.

#26 JimmyJ

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Posted 05 August 2006 - 07:49 PM

I agree, toe, i can't wait for this (but dwarf fortress looks good too )

#27 Potatoe

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Posted 07 August 2006 - 08:41 AM

View PostJimmyJ, on Aug 5 2006, 07:49 PM, said:

I agree, toe, i can't wait for this (but dwarf fortress looks good too )
Haven't followed it's progression. I might try out the demo.