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Trilby's Notes


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#31 RyGuy

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Posted 09 July 2006 - 05:10 PM

Plot spoilers, worth reading if you finished the game though.

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No really. The Tall Man and CHZO are two different beings completely. CHZO is the demon of pain. Cadabath was a mortal on the island who tried to summon CHZO to save his island. But could not control CHZO and ended up being sucked into the portal through which he tried to summon CHZO. Then CHZO turned him into a tree so he would be pained as long as he would exist from being cut. Cadabath is given one day a year to get revenge on those who cut the tree though, and while dishing his revenge, he is the Tall Man. Cadabath is the tree and the Tall Man. NOT CHZO. If Cadabath were CHZO he wouldn't of had to summon himself to save his island, leaving us with no cursed wood to beat John Defoe with, leaving us with no Trilby games. I hope that cleared up everything for you.
Has anyone figured out what the 287 means, when you are in Siobhan's room and reality changes and Siobhan becomes the Tall Man, 287 is everywhere on the walls, but I can't figure out what it means...
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#32 taikara

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Posted 09 July 2006 - 05:57 PM

View PostRyGuy, on Jul 9 2006, 01:10 PM, said:

Has anyone figured out what the 287 means, when you are in Siobhan's room and reality changes and Siobhan becomes the Tall Man, 287 is everywhere on the walls, but I can't figure out what it means...

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287 =  July 28th, the day where the distance between CHZO's dimension and our own reality is at its smallest point, i.e - the day that CHZO is most easily summonable (and the day that Cabadeth summoned him).

..<[[[Tofu Ninja of the Pickasldawessle Order]]]>..
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you mean the "you moved my litterbox, so I'm going to pee in your clothes hamper" attitude?
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#33 RyGuy

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Posted 12 July 2006 - 01:35 AM

Ah, didn't make that correlation because of the way I read dates. I thought it probably had something to do with that though. Thanks for explaining that, clears it up, but why would it be there and nowhere else? :P Oh well, just goes to show you how detailed the Trilby games are.
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#34 Lulujane

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Posted 16 September 2006 - 08:52 PM

I so very very much LOVE the way this trillogy (so far :( ) has progressed - ach one gets better and more intricate than the previous - Lord only knows what god-send would appear if he decides to make a fourth!!!?!

I'm in awe Sir - and I absolutely loved the darker atmosphere in this game - particularly how the "real" world randomly warped into the demonic.

I cannot say enough good things about the 3rd installment - yay!!!

#35 HackSlacka

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Posted 15 November 2006 - 08:53 PM

THE most awesome game ever!

#36 RyGuy

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Posted 20 November 2006 - 07:03 PM

I just went to play some more from the start, but the first dimension switch scared me and I stopped. :sneaky:
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#37 devilgirl743

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Posted 09 December 2006 - 08:56 PM

can someone please tell me where I can find a walkthrough for Trilby's notes? I tried google..but I couldnt find anything.

#38 a1s

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Posted 09 December 2006 - 09:32 PM

so you are stuck, right?
there are numerous hints allready covered in the 3 previous pages. still stuck? you could ask us (please use "white quotes" like the others did). don't think anyone will help you? see a therapist, you have issues  :P
seriously though start from
this place , it allways has lots of help for AGS adventures.
can't be bothered to do the legwork? maybe adventures are not for you... :)  then again you read over 5 lines of text allready so not all is lost. :D

just as I was beggining to lose hope (what? I have ADD!),
HERE IT IS:

Quote


Walk to the right door.
KNOCK 3 times.
PICK DOOR
The room is dark but you can see the window.
Walk to the window.
OPEN BLINDS
LOOK BODY
-------
HOTEL after cut scene:
TALK MAN ABOUT IDOL
Trilby will enter the shadow realm.
........
Go to the bar. (left, lowest right, left, open door up)
Walk to the counter and GET PLIERS.
Go to the dining hall. (open door, left)
Walk to the body hanging on the toilet door.
USE PLIERS ON NAILS.
OPEN DOOR.
Walk to the sink and GET ENVELOPE.
TAKE PILL.
(Take a pill and leave the room if you want to leave the shadow realm)
OPEN DOOR.
Go to the reception. (right, right)
TOUCH PAINTING.
--------
MANOR after cut scene:
Walk to the shelves and GET GLASS.
Walk to the left door and PUT PAINTING UNDER DOOR.
OPEN DOOR on the right side.
........
OPEN DOOR.
--------
HOTEL:
GET MATCHES from the desk.
Go to a halway with hotel room door.
Walk to a smoke detector and USE MATCH ON DETECTOR.
.........
The fire escape doors on the right are now open.
Walk to the fire escape door and OPEN DOOR.
Walk to the table.
GET CROWBAR.
Walk to the ladder and CLIMB.
Go to the dining room.
Walk to the boarded up door while in the shadow realm.
USE CROWBAR WITH BOARDS.
While in the shadow realm TAKE PILL and then OPEN DOOR.
You re now in the exhibition room.
(You can pick up a bottle of cola that stands in the courner, but it is not essential. Drinking cola will get you in the shadow realm.)
Walk to the table and TOUCH CHISEL.
--------
SHIP after cut scene:
Walk right and walt to the man repairing the boat.
POINT CHISEL.
Walk to the ladder and CLIMB down.
Walk to the crate and use USE CHISEL ON WOOD.
........
CLIMB ladder.
Walk right untill you can't go any farther.
--------
HOTEL:
Walk to the door and OPEN DOOR.
Got to bar.
Go to girl and TALK GIRL ABOUT SHIP.
Go to room 2A and OPEN DOOR.
........
Wait untill the demon kneels and then KICK DEMON.
Walk to bag on the desk and OPEN BAG.
--------
PIANO ROOM after cut scene:
Walk to desk and GET PISTOL.
Go down stairs.
SHOOT DEMON.
--------
HOTEL:
OPEN DOOR.
Go to the dining room. (You'll see the agent, and the pills don't work anymore)
GET MEAT from a table.
Walk to the kitchen door and OPEN DOOR.
Walk to the half broken cellar door and OPEN DOOR.
USE MEAT ON BUGS.
Now you can go to the corner of the celler.
DRINK WATER. (pills work again)
Go to the exhibition room.
TALK MAN ABOUT UNICORN (that's the gray thing on the wooden shield standing against the table)
TOUCH UNICORN.
--------
INN after cut scene:
TALK MAN ABOUT ROOM for 4 times.
Walk to the room that leads up and OPEN DOOR.
Walk to a bed and SLEEP.
........
GET SHEET and walk down stairs.
Walk to the flames and USE SHEET ON FIRE. (you can't get burned)
--------
HOTEL:
Go to the bar.
TALK MAN ABOUT HEAD.
Go to the cellar.
Walk to the singe wine bottle in the upper wall and GET WINE.
Go to the bar in the normal realm. (the professor isn't there)
Then go the the bar in the Shadow realm. (the professor is dead)

(HEAD) Walk to the professor's body and GET HEAD made from porcelain.
(LEFT LEG) Go to the reception and GET LEG from desk.
(RIGHT LEG) Walk to the office door and PICK LOCK.
Walk to the shelf and GET LEG.
(LEFT ARM) Go outside and GET ARM.
(RIGHT ARM) Go to Trilby's room (3C) and GET RIGHT ARM from his bed.
Go to the top floor while in the shadow realm and ATTACH LIMBS to the torso on the wall.

TAKE PILL, leave and enter scene. Walk to the top floor and OPEN DOOR.
Walk to the letter and GET LETTER.
--------
WOODS after cut scene:
GET STONE.
THROW STONE.
--------
HOTEL:
Go to the cellar.
Walk to hole under upper wall and GO DOWN HOLE.
Walk to tree stumb and TOUCH STUMB.
--------
HUT after cut scene: (no interaction)
--------
HOTEL:
Girl and agent show up.
.........
This is the end puzzle.
Trilby can't move and is about to be sacrificed.
To stop this, Trilby has to die before the demon kills him.
Type MOVE.
Once the demon appears, type DIE.
........
The end.

PS: Dying in order to save the world makes a lot more sense in this game that in the 3rd Matrix movie.
PPS: How did the girl untie herself and how can Trilby come to life again after he lost too much blood to keep his brain working?

Edited by a1s, 09 December 2006 - 09:39 PM.

Those of you being liberal-art majors � don�t worry, advanced mathematics were largely omitted from this text in concern for your mental health.

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#39 greywolf

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Posted 09 February 2007 - 04:54 AM

This was by far the scariest game I have ever played. The atmosphere, blood, dialogue, cultish writing, flashbacks, and plot all combined to make an immersive experience that I won't forget soon. In fact, I'd be 30 seconds into the game and so absorbed that even reality-shifting would make me jump (yeah, I have an easy scare reflex... >_>).

I do have one thing that I don't understand, however; where does the evil world come from at all? Is it the dimension Chzo resides in? Does the evil world exist on other parts of earth as well, or is it tied to the island specifically? If so, does it only exist there? I have a feeling that all these questions can be answered in 6DAS, but I'm too scared to play it just yet. :ok:

#40 Japofran

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Posted 09 February 2007 - 12:32 PM

Spoilers said:

I think it was explained in this game, but it's just normal that you don't get it the first time you play. That "evil" world is the Universe of Magick, which is parallel to and as vast as the Universe of Technology, the "normal" world. And yes it's the dimension where Chzo lives. The only thing about the island is that it's where the tree, where Cadabath's soul resides, is. It seems to function as the most affordable gap between the two worlds.

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#41 Sudnji cas

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Posted 07 April 2007 - 10:02 PM

Wow, what a game! Firstly I didn't like the text-parsed system, but now I see it's better. It's more fun for some reason. What's with 28. of July It's birthday of captain from 7 days a skeptic, and when you register here they ask you if you are born before or after that date. The game is really scary too. I caught myself wondering should I click enter to open the door, because I thought it could affect my mental wellbeing. I clicked it. I have to go now because doctors found me. They are mad at me for hitting my head on the walls again even if they are upholstered and rubbery.

#42 greywolf

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Posted 07 April 2007 - 11:44 PM

Trilby's Notes has that crazy effect of influencing your real life after playing like that. I myself have had similar experiences.



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