DakaSha, on Aug 10 2006, 10:05 AM, said:
itd be cool to create some atmospheric music instead of hip-hop and crazy electronic music
I can't offer you anything except giving you full credit for the work you do in the game and webpage...
I'm not sure yet about what format to use, but I guess midi or ogg would be the most simple.
Other things that I've already decided is that I want static (once visited) dungeons ala ADOM and not ones that are randomized even when you've already been there with your character (like in ToME). I'm also treating all NPCs (friends and foes) like the player character. Which means that they will all be of the same complexity. The only difference is that their behavior will be handled by code tailored according to their nature along with their stats, abilities and inventory. A downside with this is that save games tend to get large very fast. If I can't find a smart way to get around this I won't be surprised if a late game character save takes up 3-4 Gb (!?). At the time I'm treating it like a minor annoyance. But later on I have to find a more intelligent way to save game data other that turning all objects into byte streams on the hard drive.
*edit*
Oh and is it possible to change the topic to "MdaG's Roguelike" ? Journey isn't accurate at all anymore.