Looks like you decided to buck the traditional @ = people, eh?
Keep it up! I have a feeling this'll be making its way into my collection of text-ish games...
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Privateer: Ascii Sector
Started by chrknudsen, Jan 11 2007 09:58 PM
21 replies to this topic
#16
Posted 08 February 2007 - 03:45 AM
#18
#19
Posted 13 February 2007 - 12:08 PM
BeefontheBone, on Feb 7 2007, 08:42 PM, said:
Incidentally, if you've ot already seen it, Dwarf Fortress is an amazing example of the power of text graphics you might want to look at, plus it's a great game in its own right.
However, I've not really gotten into the game, as it seems to have a pretty steep learning curve and I'd rather spend my time developing/programming my own game...
#20
Posted 01 April 2007 - 08:41 PM
Just one word from me:
A W E S O M E!
I'll keep both thumbs squeezed, since privateer still is one of my all-time faves EVERRRRRRRR.
Just a side note:
Anyone noticed how many "ascii-conversions" of classic games spring up at the moment? I mean, DooM RL, DiabloRL (even though it has yet to progress beyond demo status), Castlevania RL... And now Ascii-Privateer? I'm in seventh heaven
A W E S O M E!
I'll keep both thumbs squeezed, since privateer still is one of my all-time faves EVERRRRRRRR.
Just a side note:
Anyone noticed how many "ascii-conversions" of classic games spring up at the moment? I mean, DooM RL, DiabloRL (even though it has yet to progress beyond demo status), Castlevania RL... And now Ascii-Privateer? I'm in seventh heaven
Aw crap, I'm bloggified!
http://bfbeast666.blogy.de (in German)
http://bfbeast666.blogy.de (in German)
#21
Posted 30 August 2007 - 09:25 AM
I'm now close to releasing version 0.1 of Privateer: Ascii Sector to the public, but I need to do some beta testing first. So, if you'd like to beta test the game for me, please go here and post your system specs in the "Beta Testing" forum and PM me your email address. I still need 5-8 beta testers.
#22
Posted 30 August 2007 - 06:05 PM
The game runs in DOS, Windows and DOSBox, by the way...