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Replying to Lost Labyrinth


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A. J. Raffles

Posted 02 December 2007 - 09:34 AM

No idea, to be honest... I haven't played it in a while, and that was probably a much earlier version.:D

John Faust

Posted 02 December 2007 - 02:09 AM

Is Haxmaster in the top space still?
That was me, some kind of glitch occurred that made it so i could select every favorable trait. I apologize for my misconduct in accepting the bonus.
I would have done something earlier but wasn't sure what to say.
out of curiosity, what happens when you get all the staffs? i was one away when i got careless.

DakaSha

Posted 04 April 2006 - 07:09 PM

alot of games need that (or at least will)

Eagle of Fire

Posted 04 April 2006 - 07:08 PM

Maybe not make a new review, but maybe make new notes talking about the changes of the new versions.

A. J. Raffles

Posted 04 April 2006 - 03:49 PM

Well, yes and no. I tried a few versions after that, and you're right that it hasn't substantially changed. Nevertheless, the different version do feel different. But if you're not bothered by the review's being slightly inaccurate, it's not that urgent, I suppose...

malota

Posted 04 April 2006 - 03:30 PM

Quote

As I just said, the game has changed quite a bit since I wrote the review, and we've already been discussing whether we should have a new review. But the problem about that is that as long as the game keeps changing as it's being developed, there wouldn't be much point in writing a second review which may again need to be replaced two months later.

I don't think the game has changed that much that a new review would be needed; most of the changes were additional monsters/spells/traits/items.

A. J. Raffles

Posted 01 April 2006 - 06:00 AM

zeand, on Apr 1 2006, 03:08 AM, said:

reloaded review:

Quote

Multiplayer modes:
None
Wrong. Hot Seat.
No, not wrong.

review said:

The version I played was 4.010e
As I just said, the game has changed quite a bit since I wrote the review, and we've already been discussing whether we should have a new review. But the problem about that is that as long as the game keeps changing as it's being developed, there wouldn't be much point in writing a second review which may again need to be replaced two months later.

zeand

Posted 01 April 2006 - 03:08 AM

reloaded review:

Quote

Multiplayer modes:
None
Wrong. Hot Seat.

A. J. Raffles

Posted 31 March 2006 - 04:47 PM

Ah, yes, that reminds me: I really need to try the latest version and update the review.:huh: I think the game has changed quite a bit since 4.010e, right?

malota

Posted 31 March 2006 - 04:30 PM

I'm pleasantly suprised that so many people are interested in my little game :P

Until recently, I was quite occupied with work, but now I've managed to yank out a new release of the game that (hopefully) takes care takes care of some of the problems mentioned above, especially the bug that allowed some people to create characters with more than 7 creation points.

You can find the new version at http://laby.toybox.d....php3?sprache=1

I would also like to point out that an old classmate of me has managed to recreate the game from scratch, using PureBasic; his version also works under Linux as well as Windows systems, and he has implemented some things quite differently :huh:

You can find the "PureBasic flavor" version of Lost Labyrinth at www.lostlabyrinth.com.

Both versions (together with some older versions of the game) can also be downloaded from the SourceForge Website.

Review the complete topic (launches new window)