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Replying to S.t.a.l.k.e.r.


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Doubler

Posted 16 March 2008 - 02:22 PM

Especially Duty is a pain to be hostile with.

Dave

Posted 16 March 2008 - 12:55 PM

View PostPotatoe, on Mar 2 2008, 12:18 AM, said:

edit; I'm also gonna "join" freedom, cos they said it would be fun.
You can't really join a faction, you can build a good reputation doing mission for them.
Remember that it's better to have both factions as friend.

gregor

Posted 03 March 2008 - 01:50 PM

i am surprised that none of the artifacts actually increases your strength...

Well i like the limitation and never really bothered me. Except maybe that food cans are a bit heavy. i mena some stuff we see there should be lighter in weight. i think that is causing the problem. Grenades, food cans - even medkits are quite heavy. considering they have to be there because otherwise you would realistically die after you took in a couple of shots. what fun would that be?

perhaps there could be more done on wounding the enemies. you know cripling them as they might cripple you. that way spray and pray would be more logical thing to do form time to time.

Potatoe

Posted 01 March 2008 - 11:18 PM

Correction to the weight thing, it's actually 80kg.

You can also change the max weight back if it bothers you too much. The jump height is also increased, which also can be changed back. But overall, it has made the game experience better, for me at least, and I'm waiting anxiously for the prequel.


edit; I'm also gonna "join" freedom, cos they said it would be fun.

Juni Ori

Posted 01 March 2008 - 05:06 PM

Very much my thoughts Doubler. And I must underline one thing: believeability. If the character is supposed to be a somewhat natural man, I think it's only logical (=believeable) if he has natural limits. But, again: that's only me.

Doubler

Posted 01 March 2008 - 04:42 PM

Only by putting in excruciating effort to make others kill him.

Quote

(not that the game is realistic, mutants and anomalies? I don't think that they are realistic)
I can't say how much this argument annoys me. If a game uses creative liscence in one thing, does that creative liscence suddenly apply everywhere? :rolleyes:
When a game consciously deviates from reality in one point, does that automaticly mean all aspirations to realism are thrown overboard entirely? When it features an environment that is not realistic, is it impossible or unwanted for it to go for realism elsewhere?

Of course, no game should be bound by realism in the first place unless it chooses to do so. And everyone should be free to costumize their game as they want it or as they enjoy it most. I just find these generalizations to justify such edits unlikely and completely pointless.

Potatoe

Posted 01 March 2008 - 02:19 PM

View PostJuni Ori, on Mar 1 2008, 10:23 AM, said:

View PostPotatoe, on Feb 29 2008, 07:08 PM, said:

you can carry more(85 kg)
Remember who's replying to this: a realism or at least believeability freak. Who the hell can carry 85kg load on him/her and move more than a little and more importantly fight or operate effectively? Combat gear in almost every period and in every army has been around 20-30kg (plus perhaps some special equipment needed immediately after attack) and full load (which is of course dropped before combat or immediately when it begins) hardly ever exceeds 50kg if heavy support weapons are excluded. Even then it hardly ever exceeds 60kg. And those numbers are a little high. 85kg is a lot too much.
I don't mind unrealism. You can change the weight back if you want to. This is nowhere near a simulation, so I don't mind little parts of unrealism(not that the game is realistic, mutants and anomalies? I don't think that they are realistic)


Edit: Also, is there a way to kill "fiend" without making everyone angry at you? He's in Bar right now...

Juni Ori

Posted 01 March 2008 - 08:23 AM

View PostPotatoe, on Feb 29 2008, 07:08 PM, said:

you can carry more(85 kg)
Remember who's replying to this: a realism or at least believeability freak. Who the hell can carry 85kg load on him/her and move more than a little and more importantly fight or operate effectively? Combat gear in almost every period and in every army has been around 20-30kg (plus perhaps some special equipment needed immediately after attack) and full load (which is of course dropped before combat or immediately when it begins) hardly ever exceeds 50kg if heavy support weapons are excluded. Even then it hardly ever exceeds 60kg. And those numbers are a little high. 85kg is a lot too much.

Doubler

Posted 29 February 2008 - 10:45 PM

Heh, I never quite got the problem people had with weight. My game is actually modded to make a bigger issue then it was. I really like such considerations, making trade-offs and putting some responsibility onto the player. Stalker is relatively heavy on it vanilla, and all-in-all it seems to be just this that really sets the gameplay apart from shooter X. Redux makes it just a tad more serious and punishing.

I wish I could add in random blowouts, though (just as long as it's severe enough and npc's are affected as well). Various mods have them, but none I like.
It's too bad most mods simply do too much. There's no minimalism in the Stalker modding community, and every mod nears a total overhaul. If you want to find a single or a few features, you're stuck with everything else as well.

Potatoe

Posted 29 February 2008 - 05:08 PM

View Postgregor, on Feb 27 2008, 11:29 AM, said:

two times the danger - going there and going back... i think here in stalker it makes sense. and only the first time you play it weight is the probelm. later on - well i start exploring with 4 medkits, 5 bandages pistol, ammo for pistoll and 3 or 4 grenades. that's all because i know i will always get medikits and bandages antirads etc on different bandits. also getting a weapon is not a problem (a little sneaking and a pop in the head from the back do the trick). sometimes i get some cheap suit, but i have couple of them stashed in various places (so oten i start with no armor).

oh also i carry a couple of artifacts. but all in all everyhting is arround 20 kg when i start adventuring. then i just go arround picking off different enemies and trying to get their stashes. After playing for a while i still didn't turn off the brain scorcher as then everyone will start moving towards it. i have arround 320.000 cash and basically i am not doing much just walking arround trying to get to places i never been before.

anyway i think morrowind has this "fast travel" issue nicelly solved by mark-recall spells.

vehicles owuld be nice addition, but maps would have to be a bit bigger for them. maybe something like in Far cry - where you can drive somewhere, leave the vehicle, explore on foot, kill some enemies and then return to vehicle to drive some more and do the wild ride across the island(s).
I'm using a mod called Oblivion Lost, which adds a lot of nice features to the mix, like vehicles, you can carry more(85 kg) and random blowouts. Also the weapons are stronger so no need to waste a clip on an enemy when one well placed bullet will kill them, and it also makes the pistol and knife useful, here's a link: http://stalker.filef...vion_Lost;86329

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