Jump to content


Nomic - Game 1


  • Please log in to reply
261 replies to this topic

#1 DakaSha

DakaSha

    Happy Little Tree-hugger

  • Banned
  • PipPipPipPipPipPipPipPip
  • 2013 posts

Posted 22 May 2006 - 01:49 PM

Rules

Immutable Rules

101. All players must always abide by all the rules then in effect, in the form in which they are then in effect. The rules in the Initial Set are in effect whenever a game begins. The Initial Set consists of Rules 101-116 (immutable) and 201-213 (mutable).

*

102. Initially rules in the 100's are immutable and rules in the 200's are mutable. Rules subsequently enacted or transmuted (that is, changed from
immutable to mutable or vice versa) may be immutable or mutable regardless of their numbers, and rules in the Initial Set may be transmuted regardless of their numbers.

*

103. A rule-change is any of the following: (1) the enactment, repeal, or amendment of a mutable rule; (2) the enactment, repeal, or amendment of an amendment of a mutable rule; or (3) the transmutation of an immutable rule into a mutable rule or vice versa.

(Note: This definition implies that, at least initially, all new rules are mutable; immutable rules, as long as they are immutable, may not be amended or repealed; mutable rules, as long as they are mutable, may be amended or repealed; any rule of any status may be transmuted; no rule is absolutely immune to change.)

*

104. All rule-changes proposed in the proper way shall be voted on. They will be adopted if and only if they receive the required number of votes.

*

105. Every player is an eligible voter. Every eligible voter must participate in every vote on rule-changes.

*

106. All proposed rule-changes shall be written down before they are voted on. If they are adopted, they shall guide play in the form in which they were voted on.

*

107. No rule-change may take effect earlier than the moment of the completion of the vote that adopted it, even if its wording explicitly states otherwise. No rule-change may have retroactive application.

*

108. Each proposed rule-change shall be given a number for reference. The numbers shall begin with 301, and each rule-change proposed in the proper way shall receive the next successive integer, whether or not the proposal is adopted.

If a rule is repealed and reenacted, it receives the number of the proposal to reenact it. If a rule is amended or transmuted, it receives the number of the proposal to amend or transmute it. If an amendment is amended or repealed, the entire rule of which it is a part receives the number of the proposal to amend or repeal the amendment.

*

109. Rule-changes that transmute immutable rules into mutable rules may be adopted if and only if the vote is unanimous among the eligible voters. Transmutation shall not be implied, but must be stated explicitly in a proposal to take effect.

*

110. In a conflict between a mutable and an immutable rule, the immutable rule takes precedence and the mutable rule shall be entirely void. For the purposes of this rule a proposal to transmute an immutable rule does not "conflict" with that immutable rule.

*

111. If a rule-change as proposed is unclear, ambiguous, paradoxical, or destructive of play, or if it arguably consists of two or more rule-changes compounded or is an amendment that makes no difference, or if it is otherwise of questionable value, then the other players may suggest amendments or argue against the proposal before the vote. A reasonable time must be allowed for this debate. The proponent decides the final form in which the proposal is to be voted on and, unless the Judge has been asked to do so, also decides the time to end debate and vote.

*

112. The state of affairs that constitutes winning may not be altered from achieving n points to any other state of affairs. The magnitude of n and the means of earning points may be changed, and rules that establish a winner when play cannot continue may be enacted and (while they are mutable) be amended or repealed.

*

113. A player always has the option to forfeit the game rather than continue to play or incur a game penalty. No penalty worse than losing, in the judgment of the player to incur it, may be imposed.

*

114. There must always be at least one mutable rule. The adoption of rule-changes must never become completely impermissible.

*

115. Rule-changes that affect rules needed to allow or apply rule-changes are as permissible as other rule-changes. Even rule-changes that amend or repeal their own authority are permissible. No rule-change or type of move is impermissible solely on account of the self-reference or self-application of a rule.

*

116. Whatever is not prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it.

*



Mutable Rules

201. Players shall alternate in pre-determined order, taking one whole turn apiece. Turns may not be skipped or passed, and parts of turns may not be omitted. All players begin with zero points. - Rule has been changed to rule 301.


*

202. One turn consists of two parts in this order: (1) proposing one rule-change and having it voted on, and (2) throwing one die once and adding the number of points on its face to one's score then adding the number of yes votes (besides his/her own) said player gained through this turns proposal.

*

203. A rule-change is adopted if and only if the vote is unanimous among the eligible voters. If this rule is not amended by the end of the second complete circuit of turns, it automatically changes to require only a simple majority.
- Rule has been changed to rule 303.

*

204. If and when rule-changes can be adopted without unanimity, the players who vote against winning proposals shall receive 10 points each.

*

205. An adopted rule-change takes full effect at the moment of the completion of the vote that adopted it.

*

206. When a proposed rule-change is defeated, the player who proposed it loses 10 points.

*

207. Each player always has exactly one vote.

*

208. The winner is the first player to achieve 150 (positive) points.

*

209. At no time may there be more than 25 mutable rules. - Rule has been Repealed

*

210. Players may not conspire or consult on the making of future rule-changes unless they are team-mates. - Has Been Repealed

*

211. If two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with the lowest ordinal number takes precedence.

If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence.

If two or more rules claim to take precedence over one another or to defer to one another, then the numerical method again governs.

*

212. If players disagree about the legality of a move or the interpretation or application of a rule, then the player preceding the one moving is to be the Judge and decide the question. Disagreement for the purposes of this rule may be created by the insistence of any player. This process is called invoking Judgment.

When Judgment has been invoked, the next player may not begin his or her turn without the consent of a majority of the other players.

The Judge's Judgment may be overruled only by a unanimous vote of the other players taken before the next turn is begun. If a Judge's Judgment is overruled, then the player preceding the Judge in the playing order becomes the new Judge for the question, and so on, except that no player is to be Judge during his or her own turn or during the turn of a team-mate.

Unless a Judge is overruled, one Judge settles all questions arising from the game until the next turn is begun, including questions as to his or her own legitimacy and jurisdiction as Judge.

New Judges are not bound by the decisions of old Judges. New Judges may, however, settle only those questions on which the players currently disagree and that affect the completion of the turn in which Judgment was invoked. All decisions by Judges shall be in accordance with all the rules then in effect; but when the rules are silent, inconsistent, or unclear on the point at issue, then the Judge shall consider game-custom and the spirit of the game before applying other standards.

*

213. If the rules are changed so that further play is impossible, or if the legality of a move cannot be determined with finality, or if by the Judge's best reasoning, not overruled, a move appears equally legal and illegal, then the first player unable to complete a turn is the winner.

This rule takes precedence over every other rule determining the winner.

*


New Rules/Changes

301. Players shall alternate in pre-determined order, taking one whole turn apiece. Turns may not be skipped or passed unless a player fails to complete his/her turn within 3 days in which case on the beginning of the fourth day (0:00 GMT) the turn is forfeit and said player recieves a penalty of 5 subtracted points from his/her point total. Parts of turns may not be omitted.  All players begin with zero points. - Rule Change Accepted

*

302. A round is defined as a sequence of four complete turns, with the first turn of each round being played by the player designated as playing first in the game. Rounds shall be designated by integers beginning at 1 and incrementing by 1 each time a new round is begun. - Rule Change Rejected

*

303. A rule-change is adopted if at any time the number of votes "for" excedes half the number eligible voters. all votes not cast until the same time on next workday the proposal was submitted are counted as half of a "for" vote. - Rule Change Accepted

*

304. A player may choose to forfeit his turn willingly rather than wait for the time limit to be exceeded. If this is the case, the player will only have his score reduced by 3 points, rather than the full 5, for being courteous enough to allow the game to progress quicker. The penalty outlined in Rule 301 shall not apply when Rule 304 is incurred.

The forfeit must be announced before the start of the turn the player wishes to forfeit. Should the player not forfeit before his turn begins, and does not play, Rule 301 is applied.
- Rule Change Accepted

*

305. Repeal of Rule 210. - Rule Change Accepted

*

306. Votes on all proposed rule-changes must be cast via PM to the moderator of the game. Votes cast by any other method are void. Once all of the votes have been cast (including any half-votes that result from expiration of the voting period, should this occur), the moderator will post the votes, then determine scoring for the turn. - Rule Change Accepted - Rule is also Immutable

*

307.

1. "turn in voting" is defined as the number that every voting person gets based on the order in which they voted, the first person gets 1, and each next one recives a number larger by one.
"actively casting a vote" is defined as sending a vote to the game master, as opposed to any other method of having your vote be counted for something.

2. People who vote get a point bonus equal to "number of eligible voters" -(minus) "turn in voting", people who didn't actively cast their vote don't get this bonus.
- Rule Change Accepted

*

308. Change Rule 202 from mutable to immutable. - Rule Change Rejected

*

309.

1. An Outsider is anyone who isn't a Player or a Moderator.
2. A Moderator computes votes, updates the general rule list, generates random results, adds points and is the entity that, if necessary, makes decissions outside of regular game procedures. A Moderator also makes sure the game is played in accordance to the rules, while considering every rule in effect.
3. If at any time an Outsider wishes to become a Player or Moderator, he should contact the current Moderator. At the end of the turn in which the request was made, but before the beginning of the next, a vote will be held as to the request. This vote has to be unanimous for the request to be honored. Players always start with 0 points.
- Rule Change Accepted

*

310.310. Rule changes may never refer to a player by name, where "name" is defined as any moniker that is unambiguously associated with a particular individual. - Rule Change Rejected

*

311. Repeal of Rule 209. - Rule Change Accepted

*

312.A player may not vote upon his/her own rule when it is proposed. Instead, his vote is automatically counted as a "for" vote. He is not eligible for the Turn-In voting points described in rule 307, as this would ensure the proposer would always receive more points than anyone else. - Rule Change Accepted

*

313.

1. A round is considered a sequence in which every player gets a turn.
2. A moderator is allowed (but not forced) to propose one rule change every round. This proposal will be treated like one normally proposal by a player, with the exception that no points at all will be awarded regarding the proposal or it's voting proces and results.
- Rule Change Rejected

*

314. Any time a proposal is adopted in its original form (i. e., without modifications resulting from discussion as described in Rule 111), the proponent is awarded an additional five points. - Rule Change Rejected

*

315. At midday (let's say 12:00 GMT) on july 22th everyone gets 10 points. - Rule Change Rejected

*

316. If a player decides to lave the game permanently, his points will be divided equally among other players (Any remainder shall be thrown away, so as to be equal) - Rule Change Rejected

*

317:
1. Every three weeks the role(s) of Moderator change to the next Player in alphabetical succesion. The person to take on this role can choose to pass up at that time, after which the next Player may take on the role.
2. When a Player becomes a Moderator he maintains his point total. Rule 309.3 will be disregarded when a Moderator becomes a Player. At the end of every three week term a Moderator is awarded 20 points.
3. Moderators can not win or lose the game.
- Rule Change Rejected

*

318. Transmuting Rule 306 from mutable to immutable. - Rule Change Accepted

*

319. After 24 hours after a rule proposal - to allow discussion for a rule - the voting period may start. However, the moderator may extent this period if he feels that discussion is still ongoing. - Rule Change Rejected

*

320. If at any time a player has to be inactive for a longer period of time, he is allowed at any time to contact the moderator and ask to be deactivated stating reasons. The moderator is allowed to question these reasons and debate them with other players. When the reasons are considered valid by the moderator, then the player will be considered a deactivated player.

A deactivated player will not be allowed to take part in any voting and is not considered an eligible voter. His turns will be skipped and no stats regarding that player will be changed.

This remains in effect untill he expressly requests the moderator to be reactivated. This request must always be heard.
- Rule Change Accepted

*

321. If, at any time, all but one player is deactivated as defined in Rule 320, at the instant that this occurs, the single active player shall be awarded 20 points. - Rule Change Accepted (And Rule changed to revisioned version 324)

*

322.Any player may request an additional 24 hours of discussion time to be added before a vote is concluded. The discussion may be requested to extend by more than 1 set of 24 hours if needed. - Rule Change Rejected

*

323. Upon passage of this rule, DannyMc252 and Fruit Pie Jones shall both receive 10 points, in addition to whatever points they would normally receive at the end of the turn. - Rule Change Rejected

*

324. Revision of 321:
If, at any time, all but one player is deactivated as defined in Rule 320, at the instant that this occurs, the single active player shall be awarded 20 points after which the game stops until at least one more player is active
- Rule Change Accepted

*

325.Should the moderator declare that he must become inactive, or should the moderator fail to post the results of a vote within three days of the end of the voting period, the player currently taking his turn may take one of three actions:

1. The player may nominate a new moderator, who can be himself, another active player, or an outsider who wishes to take over the moderator role. Since there is no active moderator, votes on the nomination will be posted to the forums. Rule 204 shall not apply during the election of a new moderator.

2. The player may declare play to be suspended until such time as a moderator can be found. At that time, the player will begin his turn anew.

3. The player may pass his turn to the next player without incurring a penalty.

Should every active player decide to pass, the game will be suspended until such time as a moderator can be found. At that time, the original player will begin his turn anew.
- Rule Change Accepted

Turn Order

Doubler
Fruit Pie Jones
a1s
Danny252


*

Current Turn/Round

Turn 26 - danny
Round 8

*

Score

Doubler: 65
Fruit Pie Jones: 46
a1s: 38
Danny252: 26

*

Posted Image
For all you artists here... and we have enough. Please draw me something :D Click Here. If possible include your nick. A simple Test. dunno of the PICKLEWAESEL order!!1!2


#2 Doubler

Doubler

    A regular Llama

  • Admin
  • 2740 posts

Posted 22 May 2006 - 05:52 PM

Quote

dont forget that during the first 2 full rounds everybody needs to vote "yes" for a rule/change to be accepted
Waah, seems like I and FPJ are at a disadvantaged in this :ok:

Anyway...

I propose a change of rule 201;

Quote

201. Players shall alternate in pre-determined order, taking one whole turn apiece. Turns may not be skipped or passed, and parts of turns may not be omitted. All players begin with zero points.
I propose changing this rule to allowing players to wait three days with proposing a new rule when it is their turn, but at the beginning of the fourth day (00:00 GMT) their turn will be forfeit and as a penalty 5 points are subtracted from their point total. The next player in line can then take their turn.
A player who misses a turn this way will get his next turn as normal.

This way we can keep the game going should a player fall away or become unavailable.

Wonderfull sig and avvie by Taikara :D

#3 a1s

a1s

    Freeware Fanatic

  • Members
  • PipPipPipPipPipPipPip
  • 1167 posts

Posted 22 May 2006 - 06:02 PM

:ok: (that is to say "yea").
Those of you being liberal-art majors � don�t worry, advanced mathematics were largely omitted from this text in concern for your mental health.

QUOTE (Mighty Midget)
if BP has potied on Twilight Zone episode, I will strangle him

secret adept of the PICKALLONWEASEL order

#4 Fruit Pie Jones

Fruit Pie Jones

    A Usual Suspect

  • Members
  • PipPipPipPipPip
  • 273 posts

Posted 22 May 2006 - 06:15 PM

I vote yea as well.
Today is a good day for pie.

#5 DannyMc252

DannyMc252

    AR-coholic

  • Members
  • PipPipPipPipPipPip
  • 556 posts

Posted 22 May 2006 - 08:35 PM

Yea from me too.

Aaw, Im last?!
user posted image
Meep?

#6 DakaSha

DakaSha

    Happy Little Tree-hugger

  • Banned
  • PipPipPipPipPipPipPipPip
  • 2013 posts

Posted 23 May 2006 - 01:05 PM

Ok the rule has been changed from 201. to 301.

I rolled a "4" for Doubler plus the three points for the yae's which makes 7 points.

FPJ your up

Posted Image
For all you artists here... and we have enough. Please draw me something :D Click Here. If possible include your nick. A simple Test. dunno of the PICKLEWAESEL order!!1!2


#7 Fruit Pie Jones

Fruit Pie Jones

    A Usual Suspect

  • Members
  • PipPipPipPipPip
  • 273 posts

Posted 23 May 2006 - 05:58 PM

Since we have a formal definition of "turn" but none for "round," I propose the following:

A round is defined as a sequence of four complete turns, with the first turn of each round being played by the player designated as playing first in the game.  Rounds shall be designated by integers beginning at 1 and incrementing by 1 each time a new round is begun.

(It could be useful - you never know.)
Today is a good day for pie.

#8 DannyMc252

DannyMc252

    AR-coholic

  • Members
  • PipPipPipPipPipPip
  • 556 posts

Posted 23 May 2006 - 07:17 PM

Incredibly useful, infact.

Aye!
user posted image
Meep?

#9 a1s

a1s

    Freeware Fanatic

  • Members
  • PipPipPipPipPipPipPip
  • 1167 posts

Posted 23 May 2006 - 07:49 PM

do we still have that rule where it says you get 10 points for voting against a winning proposal? if not, why? I thought we agree to use the original rules. if yes... well, you all gave permission to call me blind.

that being said, I vote  :ok: (nay), I belive the term complete circuit of turns quite covers it.
Those of you being liberal-art majors � don�t worry, advanced mathematics were largely omitted from this text in concern for your mental health.

QUOTE (Mighty Midget)
if BP has potied on Twilight Zone episode, I will strangle him

secret adept of the PICKALLONWEASEL order

#10 Doubler

Doubler

    A regular Llama

  • Admin
  • 2740 posts

Posted 23 May 2006 - 08:21 PM

Not that it matters, but I vote for.
It's not incredibly usefull, but it eases communication by introducing that term.

Wonderfull sig and avvie by Taikara :D

#11 DakaSha

DakaSha

    Happy Little Tree-hugger

  • Banned
  • PipPipPipPipPipPipPipPip
  • 2013 posts

Posted 23 May 2006 - 08:23 PM

ok the rule change has been rejected.

FPJ you lose ten points... i roll for 5 + 2 yea's = -3

a1s your up

Posted Image
For all you artists here... and we have enough. Please draw me something :D Click Here. If possible include your nick. A simple Test. dunno of the PICKLEWAESEL order!!1!2


#12 a1s

a1s

    Freeware Fanatic

  • Members
  • PipPipPipPipPipPipPip
  • 1167 posts

Posted 24 May 2006 - 01:15 PM

I didn't like what happened to FPJ (I forgot it had to be unanimous :ok: ), so

I propose to change rule 203 in the following way
303. A rule-change is adopted if at any time the munber of votes "for" excedes half the number eligible voters. all votes not cast until the same time on next workday the proposal was submitted are counted as  half of a "for" vote.


[example: A submits proposal x at 3:45 PM on fryday, B votes for, C votes against, D forgets to vote. proposal passes (just barely with 2.5 votes out of 4) at 3:46 PM next monday]
Those of you being liberal-art majors � don�t worry, advanced mathematics were largely omitted from this text in concern for your mental health.

QUOTE (Mighty Midget)
if BP has potied on Twilight Zone episode, I will strangle him

secret adept of the PICKALLONWEASEL order

#13 DannyMc252

DannyMc252

    AR-coholic

  • Members
  • PipPipPipPipPipPip
  • 556 posts

Posted 24 May 2006 - 05:08 PM

Hmm.. This means a person only needs 1 vote and 1 forgetee...

I suppose its an idea.. Aye!
user posted image
Meep?

#14 Fruit Pie Jones

Fruit Pie Jones

    A Usual Suspect

  • Members
  • PipPipPipPipPip
  • 273 posts

Posted 24 May 2006 - 06:37 PM

View Posta1s, on May 23 2006, 02:49 PM, said:

I belive the term complete circuit of turns quite covers it.
You're right, it does.  However, the term "round" is used in the first post of this thread to describe the current state of the game (under the heading "Current Turn/Round").  Since the term has no definition within the context of the game, it could be Round 1 as stated...or it could be Round 242, Round E, Round Square, or Round David Hasselhoff.  My proposal was intended to clear that up.

To show that I harbor no hard feelings (and because I think it's a good idea), I vote aye on 303.   :ok:
Today is a good day for pie.

#15 Doubler

Doubler

    A regular Llama

  • Admin
  • 2740 posts

Posted 24 May 2006 - 06:55 PM

*Holds up a dull blank sign with dull black letters spelling "yes"*

Wonderfull sig and avvie by Taikara :D