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Trilby The Art Of Theft
Started by Frodo, Dec 04 2007 01:31 PM
60 replies to this topic
#6
Posted 05 December 2007 - 09:10 AM
Eagle of Fire, on Dec 4 2007, 10:33 PM, said:
This reminds me of a Sega Genesis game... But when I tryied to download the game, the site was either down or badly written and not allowing FireFox.
#7
Posted 05 December 2007 - 09:43 PM
I got it on my second try. Great game.
Too bad it's so easy and so short though. Also, some of the skills doesn't make sense and serve no real purpose. Easier coffer picking, for example... The only time my pick ever broke was in the practice room, and I was doing that only because I wanted to see what it does when it break...
Too bad it's so easy and so short though. Also, some of the skills doesn't make sense and serve no real purpose. Easier coffer picking, for example... The only time my pick ever broke was in the practice room, and I was doing that only because I wanted to see what it does when it break...
"I am on a hot streak... Literally"
#12
Posted 08 December 2007 - 10:20 AM
AdamGeld, on Dec 8 2007, 07:15 AM, said:
It's a nice, simple action/puzzle game. I would like more missions though. One major annoyance I had was that when you cut wires, you have no idea which one to cut. The only way to reduce the odds of setting an alarm off is to increase your skill.
The best approach is to remember which wire to cut. It doesn't change from retry to retry. If you're going for a good rating (a no alarms one) you should learn which wires to cut alongside all the other things you need to remember.
#14
Posted 08 December 2007 - 05:35 PM
The wire cutting is tough and yeah I think its best to go through a mission, write em down the colours for later and then try again, its mostly about understanding and learning Trilby's movement patterns and learning how to react fast to the cameras and guards if you want to get the trilby rating, plenty of speedruns on youtube too, if you wish to see it in action.
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