Project information and screenshots can be found at Rogue Basin.
It's essentially a mini-game at the moment without a win condition. I suppose the only goal is to get to town! There is a dungeon (cave-like theme) with monsters, a wilderness area, and a town with shops (can't buy and sell things there yet, though).
Implemented Features:
*Basic dungeon, wilderness, and town generation with travel between them
*Item generation (weapons, armor, item condition) both magical and mundane.
*Inventory
*Combat (melee, magical)
*Basic class and races
*Shopkeeper NPC's (selling enabled)
*Deities
*Calendar
*Stealth mode
*FoV/LoS
*Auto-mapping
*Lua support
*Audeire support (although sound not used yet, just the capability is there)
Coming Soon:
*Traps
*Random encounters
As an alpha project there are some rough edges. I would appreciate any reports on bugs but feedback on anything is always welcome.
Edited by Sean Brown, 16 November 2011 - 06:44 PM.