Tales Of Middle Earth
#1
Posted 17 September 2005 - 08:17 PM
Review + download
#2
Posted 17 September 2005 - 10:09 PM
As far as the random number generator, I think it's excellent. You have chances to recieve random powerful stuff, right at the beginning. However you also have a change of meeting a really powerful monster at the beginning...Not often at all though. It's almost as if the RNG (Random number generator) has a personality, almost as if it were a God in the game. anytime you get some really cool item, you have to think "Oh dammn...now the RNG is gonna make me pay for this." and that paranoid thought of "is there gonna be something uber powerful in the next room, or should I recall back to town now...." that makes the game almost have a lonely fear mood to it.
DakaSha, thank you for introducing me to this gem, your love for roguelikes does me proud. May the @ shine down upon you.
#3
Posted 18 September 2005 - 12:46 AM
the reason its noted as a negative point though is because as far as i know its wasnt intended. its just not good. you start noticing it when you always find 3 of the same item on a dungeon level or when a spell with a 50% fail rate doesnt work after 10 trys.
overall GREAT game though
(and thanks for the little praise there. same to you. we RL players have to stick together )
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#5
Posted 18 September 2005 - 11:29 AM
"You can see known uniques and their dead/alive status by pressing "ctrl-q" then pressing the corresponding number from the menu that pops up."
its actually not "ctrl-q" but "~".. no idea why i mixed them 2 up
itd be cool if somebody changed it
For all you artists here... and we have enough. Please draw me something :D Click Here. If possible include your nick. A simple Test. dunno of the PICKLEWAESEL order!!1!2
#6
Posted 18 September 2005 - 11:44 AM
#8
Posted 18 September 2005 - 07:35 PM
check out the screenshots... youll see some other dungeon types
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#9
Posted 18 September 2005 - 07:36 PM
#10
Posted 18 September 2005 - 07:40 PM
For all you artists here... and we have enough. Please draw me something :D Click Here. If possible include your nick. A simple Test. dunno of the PICKLEWAESEL order!!1!2
#11
Posted 18 September 2005 - 07:42 PM
#13
Posted 19 September 2005 - 05:41 AM
Kon-Tiki, on Sep 18 2005, 07:42 PM, said:
A demo of this for Linux/X11 on Intel processors (and compatibles), is available in the downloads section. But this is still an alpha version and just some very experimental stuff. "
For all you artists here... and we have enough. Please draw me something :D Click Here. If possible include your nick. A simple Test. dunno of the PICKLEWAESEL order!!1!2
#14
Posted 19 September 2005 - 07:52 AM
Since I'm planning on using a Windows system in the near future, does anyone know if the Linux version of the ASCII-tiles are downloadable as a mod or similar?
*edit*
Found a solution. Press "%" and you can edit the tiles yourself. The defaults really is the ones in Linux, but the Windows version has them changed to ugly blocks . Anyway just keep hitting "d" and it'll set em straight.
That is:
1. Press "%"
2. Press "8"
3. Alternate between "d" and "n" until you've gone through them all.
Remember to save the setup since the game will revert back when you quit (at least mine did).
#15
Posted 19 September 2005 - 11:30 AM
i knew about the option but never thought of using it for the ascii graphics...
well thanks
For all you artists here... and we have enough. Please draw me something :D Click Here. If possible include your nick. A simple Test. dunno of the PICKLEWAESEL order!!1!2