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The Ar Sim/rpg


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#31 PrejudiceSucks

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Posted 18 December 2005 - 08:21 PM

Oh, cool. After re-reading it that does seem to be the case.

#32 A. J. Raffles

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Posted 18 December 2005 - 09:20 PM

BeefontheBone, on Dec 18 2005, 07:42 PM, said:

The Goodies? What have a bunch of comedians got to do with AR?
Good question. We're the ones responsible for the silly jokes on AR, aren't we?:tai:

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#33 Frodo

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Posted 19 December 2005 - 06:48 PM

Any news on your game Tai?

You could always tell us the game is finished, and will be up on AR tomorrow.   :tai:
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#34 Sean

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Posted 19 December 2005 - 06:49 PM

Frodo, on Dec 19 2005, 06:48 PM, said:

Any news on your game Tai?

You could always tell us the game is finished, and will be up on AR tomorrow.   :unsure:
Then we could all cheer and dance and do funny things :bleh:

I'm guessing she's busy as she always is OMG

Is she actually going ahead and making it then?  :tai:
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#35 Tom Henrik

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Posted 19 December 2005 - 06:58 PM

She is concidering it. That is all I can say :tai:

Yo!

#36 Sean

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Posted 20 December 2005 - 03:06 PM

Tom Henrik, on Dec 19 2005, 06:58 PM, said:

She is concidering it. That is all I can say :bleh:
Thats all I needed to hear  :D
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#37 Juni Ori

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Posted 20 December 2005 - 04:51 PM

I've had sooooooo many game ideas that would be sooooooo great, but I have only one big problem: no idea of how to code it. Some people claim it too simple to learn, but you can all call me stupid. However, my point here is, that I'm usually quite creative and producive, so I possibly could support this game - if ever made - by planning and ideating. Tai, PM me if you ever accept my help.
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#38 taikara

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Posted 21 December 2005 - 01:00 AM

aww ... sorry guys, I'm working again (was sick as a dog last week, which sucked, but allowed me to hang out here more), so I'm in non-talkie mode again.

I'm definitely still considering it... I suppose I should first decide what language to work with... then I can brush up along with working on the idea itself.

But I'm not too up on the pros and cons between various languages for the purpose of creating a game, so that requires some research as well. I'm assuming C++, but I may be better off trying something else, it's been a while.

*heads off to http://www.gamedev.net * :bleh:

Once I get the ideas formulated, I wouldn't mind some assistance, it would be a huge project to undertake by myself.
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#39 Kon-Tiki

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Posted 21 December 2005 - 01:17 AM

This should be pretty easy to do in Dev-C++, with Allegro. I wouldn't mind doing the coding. 't Gives me extra experience in it again, so I'll learn more, plus a sim-game doesn't really have too complicated algorithms (like a random dungeon algorithm :bleh: ) Just give me the word of what should be done, and I'll get to it :D

#40 taikara

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Posted 21 December 2005 - 03:24 AM

I'd at least like to try to code it myself, as I probably need the practice more than you do anyway :D

But great suggestion, I'm currently looking at dev-C++ (IDE), MinGW32 (compiler), and Allegro (library) for my cheap-as-dirt developing suite  :bleh:
..<[[[Tofu Ninja of the Pickasldawessle Order]]]>..
QUOTE (Tai - in response to DD on how people who fear change are like cats)
you mean the "you moved my litterbox, so I'm going to pee in your clothes hamper" attitude?
Yes, I just quoted myself. ph34r my T4i-F00!!.
doodoodoo!!!

#41 Kon-Tiki

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Posted 21 December 2005 - 05:58 AM

Best combination, I'd say. Dev-C++ can install the libraries automatically, too, so you don't need to worry too much 'bout that.

#42 DeathDude

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Posted 21 December 2005 - 07:54 AM

Would be cool if the project did get underway, and you can always count on my help Tai for whatever ya need help with. :bleh:

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#43 Tulac

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Posted 21 December 2005 - 09:19 AM

This is a unique and great idea for a managament game...

DakaSha:if you go into a kindergarden and give all the kids rubber schlongs they will prob just hit each other over the head with them
DakaSha:and you have a class of little kids hitting eachother with rubber dongs which must be quite funny (also Picklweasel knight I am)


#44 Sean

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Posted 21 December 2005 - 09:36 AM

Keep us informed Tai, great idea that will hopefully develop into a great game. I finally get to take control of Abandonia Reloaded MUHAHAHAHA!!!!!! :bleh:
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#45 PrejudiceSucks

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Posted 21 December 2005 - 12:06 PM

Yeah, I can help. Ideas, music, that kind of thing. Same as DD actually, but he's a fair bit more talented than me, so I'll just be a reservist as it is.