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Liberta (finished)
Started by Nick, Jan 25 2009 07:21 AM
89 replies to this topic
#46
Posted 19 March 2009 - 12:02 AM
Well, after a lot of work, the official Liberta Store is now open! I already have some items on the shop, but more will be coming soon.
Store Link
Store Link
#48
Posted 19 March 2009 - 08:03 AM
female lead character is a good thing.
#50
Posted 20 March 2009 - 08:39 PM
If anyone would like to help with Liberta, I currently need funding. I do not have a job, and my family is in a bit of a bad financial situation (Isn't everyone?). My point is, buying something in the store, or making a donation through PayPal would be terrific. I would be forever grateful. If not, that's fine too.
BTW: Demo #2 slated for a early April release. Almost complete.
BTW: Demo #2 slated for a early April release. Almost complete.
#51
Posted 20 March 2009 - 10:38 PM
Update:
Revamp in progress.
Well, I have decided to go back to the original maps, and revamp the whole game. Many bugs will be fixed, and the whole engine will be redesigned. Many of the fixes include:
-Text will fill the whole message-box. You will no longer have to hit enter to see another sentence.
-New Tileset Usage. The walls and roofs will no longer look awkward and out of place. A possible new graphics set might be used.
-Action Key. Instead of touching the NPC's to talk to them, you use the Action Key.
-Bug fixes. The walkable wall on the Vetly Store has been fixed.
And much more. I hope these updates will make Liberta better than ever. However, this will delay the game a bit, since I will stop making new maps for a while. But these problems needed to be addressed. And who knows, a new tileset with better grapics might be used.
Revamp in progress.
Well, I have decided to go back to the original maps, and revamp the whole game. Many bugs will be fixed, and the whole engine will be redesigned. Many of the fixes include:
-Text will fill the whole message-box. You will no longer have to hit enter to see another sentence.
-New Tileset Usage. The walls and roofs will no longer look awkward and out of place. A possible new graphics set might be used.
-Action Key. Instead of touching the NPC's to talk to them, you use the Action Key.
-Bug fixes. The walkable wall on the Vetly Store has been fixed.
And much more. I hope these updates will make Liberta better than ever. However, this will delay the game a bit, since I will stop making new maps for a while. But these problems needed to be addressed. And who knows, a new tileset with better grapics might be used.
#52
Posted 21 March 2009 - 01:38 AM
Here's what the new graphics look like:
What do you like? The new or old?
What do you like? The new or old?
#53
Posted 21 March 2009 - 02:01 AM
Personally, I prefer the new graphics. I love the trees, and the flowers in the window.
But both styles (old and new) give a completely different feel to the game.
Old style is typical Japanes anime rpg.
New style is more adventure-looking. Makes me think of French cottages or Swiss alps.
But both styles (old and new) give a completely different feel to the game.
Old style is typical Japanes anime rpg.
New style is more adventure-looking. Makes me think of French cottages or Swiss alps.
#54
Posted 21 March 2009 - 02:30 AM
The only problem, is that I have to redo every map. Which will delay the game.
But, I think it's worth it. The grapics looked generic, and too outdated.
BTW: Here's the inside tileset.
But, I think it's worth it. The grapics looked generic, and too outdated.
BTW: Here's the inside tileset.
#55
Posted 21 March 2009 - 02:40 AM
Well, what can I say? Nothing. So I'll rather do a
Nice in-DEED-ee-o!
Nice in-DEED-ee-o!
I met a goldfish who remembered meeting me before, but I had forgotten about that.
#56
Posted 21 March 2009 - 02:46 AM
A big step up from the old grapics huh?
#58
Posted 21 March 2009 - 03:13 AM
Oakville almost done, will post screenies soon.
Plus, a grand total of 800 new sprites for NPC's have been added. I might change the hero sprites as well. (Yes. You heard right. 800. 100 sheets x 8 characters per sheet)
Plus, a grand total of 800 new sprites for NPC's have been added. I might change the hero sprites as well. (Yes. You heard right. 800. 100 sheets x 8 characters per sheet)
#59
Posted 22 March 2009 - 05:39 AM
Here's the new Oakvile and Sam's Pub:
(Look at the butterflies)
(Have not added food and drinks to counters yet)
(Look at the butterflies)
(Have not added food and drinks to counters yet)