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Liberta (finished)


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#46 Nick

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Posted 19 March 2009 - 12:02 AM

Well, after a lot of work, the official Liberta Store is now open! I already have some items on the shop, but more will be coming soon. ^_^

Store Link

#47 Frodo

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Posted 19 March 2009 - 01:14 AM

Well done Nick.  You must be excited.   ^_^
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#48 Qbix

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Posted 19 March 2009 - 08:03 AM

female lead character is a good thing.

#49 Nick

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Posted 19 March 2009 - 08:05 PM

View PostFrodo, on Mar 18 2009, 09:14 PM, said:

Well done Nick.  You must be excited.   ^_^

I am yes. It was a pain in the ass trying to get the image sizes correct. ;)

#50 Nick

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Posted 20 March 2009 - 08:39 PM

If anyone would like to help with Liberta, I currently need funding. I do not have a job, and my family is in a bit of a bad financial situation (Isn't everyone?). My point is, buying something in the store, or making a donation through PayPal would be terrific. I would be forever grateful. If not, that's fine too. ;)

BTW: Demo #2 slated for a early April release. Almost complete. ^_^

#51 Nick

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Posted 20 March 2009 - 10:38 PM

Update:

Revamp in progress.


Well, I have decided to go back to the original maps, and revamp the whole game. Many bugs will be fixed, and the whole engine will be redesigned. Many of the fixes include:

-Text will fill the whole message-box. You will no longer have to hit enter to see another sentence.

-New Tileset Usage. The walls and roofs will no longer look awkward and out of place. A possible new graphics set might be used.

-Action Key. Instead of touching the NPC's to talk to them, you use the Action Key.

-Bug fixes. The walkable wall on the Vetly Store has been fixed.

And much more. I hope these updates will make Liberta better than ever. However, this will delay the game a bit, since I will stop making new maps for a while. But these problems needed to be addressed. And who knows, a new tileset with better grapics might be used.

#52 Nick

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Posted 21 March 2009 - 01:38 AM

Here's what the new graphics look like:

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What do you like? The new or old? ^_^

#53 Frodo

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Posted 21 March 2009 - 02:01 AM

Personally, I prefer the new graphics.  I love the trees, and the flowers in the window.

But both styles (old and new) give a completely different feel to the game.
Old style is typical Japanes anime rpg.
New style is more adventure-looking.  Makes me think of French cottages or Swiss alps.  

^_^
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#54 Nick

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Posted 21 March 2009 - 02:30 AM

The only problem, is that I have to redo every map. Which will delay the game. ;)

But, I think it's worth it. The grapics looked generic, and too outdated. ^_^

BTW: Here's the inside tileset.

Posted Image

#55 Mighty Midget

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Posted 21 March 2009 - 02:40 AM

Well, what can I say? Nothing. So I'll rather do a ^_^

Nice in-DEED-ee-o!
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#56 Nick

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Posted 21 March 2009 - 02:46 AM

A big step up from the old grapics huh? ^_^

#57 Frodo

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    Your neck looks very... tasty!

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Posted 21 March 2009 - 02:47 AM

View PostMighty Midget, on Mar 21 2009, 02:40 AM, said:

Nice in-DEED-ee-o!
I second that.   ^_^
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#58 Nick

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Posted 21 March 2009 - 03:13 AM

Oakville almost done, will post screenies soon. ;)

Plus, a grand total of 800 new sprites for NPC's have been added. I might change the hero sprites as well. (Yes. You heard right. 800. 100 sheets x 8 characters per sheet) ^_^

#59 Nick

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Posted 22 March 2009 - 05:39 AM

Here's the new Oakvile and Sam's Pub:

Posted Image
(Look at the butterflies)

Posted Image
(Have not added food and drinks to counters yet)

#60 Frodo

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Posted 22 March 2009 - 01:01 PM

Awesome.  I love it.   ^_^
And that pirate in the pub is so cute.
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