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Replying to Battlecruiser Millennium


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Eagle of Fire

Posted 09 February 2012 - 10:41 PM

Don't worry Frodo. I'm not surprised at all, this game learning curve is so steep it practically goes 90 degrees... :/

That won't stop me though. The bugs and constant crashes coupled with a lack of autosaving will however probably eventually do...

Frodo

Posted 09 February 2012 - 04:22 PM

Sorry Eagle.  I can't get anywhere in this game

Eagle of Fire

Posted 07 February 2012 - 01:35 AM

Believe it or not but in a day in which I really had nothing to do I looked around for a new game to try and I stopped on this one.

I am afraid that it is true that this game is really badly done. I would not rate it higher than a 2 and even that is a lot... But at the same time this game is challenging and quite addicting so I still continue to play it. :D

So, anybody have hints and tips about what to do in this game? I didn't like the roam mode idea because I need a goal to be able to be efficient in a game. I thought the campaign would thus be a good idea but so far it looks like the game would be way more enjoyable if I wasn't tied to do missions and such.

So far I learned that the only viable way to go in this game is send your flagship alone at a set destination point for the mission then jump the AE in a shuttle and start doing selling runs. About half an hour of boring trade between Earth and Syrius net enough money to purchase about 30-35 fighters or mining drones and you have enough time to do that and get back to your ship for mission two.

The most stupid part of this game I learned the hard way is that your capital ship is not really "capital" in any way. You are always better to get a ship which can field fighters because a few fighters can easily down a "capital" ship in a few seconds. Fighters and fighter pilots die/get destroyed just as easily but of course they are way easier to replace/clone.

What about the exploration part of this game? Anything interesting to find out once you're set free to "roam" the map?

Mighty Midget

Posted 06 November 2006 - 09:58 PM

So, DS is a nutter? So what? I like this game: I always, since the days of flight sims on my C64, wanted to play something like this. I must say that it comes pretty darn close to my wishes. If I'm to put an ugly finger at anything, it has to be what's been said: You can't walk around inside the ship, and it has some really wacky bugs. One of my tanks went into hyperspace, for instance. Ok, one more thing: There's periods of waiting... looooooong periods of waiting. But overall, I find the game sweet enough to be more than playable. :bleh:

MasterGrazzt

Posted 27 April 2006 - 03:39 PM

I wanted to see if the opinion of the heroic Something Awful writers was right. Turns out it is.

A. J. Raffles

Posted 27 April 2006 - 03:24 PM

Ah, right. Well, fair enough then. It just sounded a bit as though your low opinion of the game was entirely based on somebody else's low opinion of the maker, which seemed a bit odd to me.

MasterGrazzt

Posted 27 April 2006 - 03:15 PM

well, i played it, then it crashed and my computer deleted it before it was too late

A. J. Raffles

Posted 27 April 2006 - 03:14 PM

MasterGrazzt, on Apr 27 2006, 03:06 PM, said:

so the game is terrible, partially because a lunatic coded it
So you have actually played it, then?

MasterGrazzt

Posted 27 April 2006 - 03:06 PM

so the game is terrible, partially because a lunatic coded it

A. J. Raffles

Posted 27 April 2006 - 03:02 PM

MasterGrazzt, on Apr 27 2006, 02:59 PM, said:

So?

Review the complete topic (launches new window)