Chat Thread
#31
Posted 30 December 2009 - 08:28 PM
#32
Posted 30 December 2009 - 08:40 PM
Nick, on Dec 30 2009, 09:14 PM, said:
Less members, means more fun and less stupidness... I think. Then again, we have a man who thinks he's a llama on a strict cookie diet.
Fixed.
#33
Posted 30 December 2009 - 08:40 PM
@Nick: Member no.11, I believe I'm the "oldest" member here from those still posting
DakaSha:if you go into a kindergarden and give all the kids rubber schlongs they will prob just hit each other over the head with them
DakaSha:and you have a class of little kids hitting eachother with rubber dongs which must be quite funny (also Picklweasel knight I am)
#34
Posted 30 December 2009 - 09:14 PM
For a while, we'd even taken the greatest prize: AR
Wonderfull sig and avvie by Taikara :D
#35
Posted 31 December 2009 - 12:25 AM
Tulac, on Dec 30 2009, 03:40 PM, said:
@Nick: Member no.11, I believe I'm the "oldest" member here from those still posting
Then this must be you.
#36
Posted 31 December 2009 - 12:50 AM
DakaSha:if you go into a kindergarden and give all the kids rubber schlongs they will prob just hit each other over the head with them
DakaSha:and you have a class of little kids hitting eachother with rubber dongs which must be quite funny (also Picklweasel knight I am)
#38
Posted 10 January 2010 - 12:58 PM
Just lurking like a little spider >.>
But anyway, I think I may have to drop my current game project. Not out of lack of interest, but it's been my first attempt at making my own (complete) engine and it's going bottom up xD
At the very least I'm going to have to restart the whole thing. Seeing as it would take less time to write it out again than try and sift through my many bugs and re-organize the code.
It's been a good learning experience however, and even if I drop it I'll just come back with something else shortly.
#39
Posted 10 January 2010 - 04:05 PM
But good luck with your next project then
Also, why lurk when there's so much fun to be had around here?
Wonderfull sig and avvie by Taikara :D
#41
Posted 10 January 2010 - 04:21 PM
Just don't go hiding cookies and you'll be fine
Wonderfull sig and avvie by Taikara :D
#42
Posted 10 January 2010 - 08:25 PM
Sure Liberta and UA were "flops".... But at least I finished them.. well, they were buggy and short...
Crimelife is completely different though. I know that in order to make my own web game, I did not have the time (or knowledge) to write the code myself. So instead, I found a great pre-built script, and used that. Along the way, I found many bugs and broken features. And each time I read the script, I learned more... Eventually to the point where I could fix bugs. Before CL, I never used MySQL, PHP, or anything like that. I knew some HTML, and javascripts.
Crimelife proves that you don't need to make your own engine. CL had a foundation, and I built upon it.
My suggestion to you, is that if you want to make a game, use RPG Maker 2003. It's simple to use, and advanced at the same time.
#43
Posted 12 January 2010 - 08:39 PM
#44
Posted 14 January 2010 - 03:04 PM
Also, I probably won't be so gungho with wanting my own engine next time around, I'll look to make my own framework using a nice 2d game engine that will handle all the cross-plateform, input and output and other things for me.
I have a new idea, something of a similar sort to my other one. I'll flesh it out in a thread and 'shelve' the other one for a later date xD.
#45
Posted 14 January 2010 - 06:36 PM
Lord Windy, on Jan 14 2010, 10:04 AM, said:
Also, I probably won't be so gungho with wanting my own engine next time around, I'll look to make my own framework using a nice 2d game engine that will handle all the cross-plateform, input and output and other things for me.
I have a new idea, something of a similar sort to my other one. I'll flesh it out in a thread and 'shelve' the other one for a later date xD.
3 suggestions.
1. RPG Maker 2003
2. Game Editor (Multi-platform)
3. Stencyl (Multi-platform) (Still in testing, been waiting for years....)