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Replying to The Quest To Zooloo - Full Talkie (62mb)


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MasterGrazzt

Posted 31 May 2005 - 08:10 PM

Heh, I don't know. I've just become very good at analyzing art styles and the intent behind them. I've taken a few courses and workshops about it and similar things, my dream is to become a comic book writer, and to be good at it you have to really mesh with the artist and know... what they're all about. I'm far from an expert, I really just sort of pretentiously said something very simple: The art in your game is cute and fun.

YotamElal

Posted 31 May 2005 - 02:23 PM

The Dono Off button turns off "I don't know what to do with it".

EDIT:  Ooops I didn't see this third page...

It is very funny to read so much and then find out that it's all based on the screenshot. :).

(Edited by Beef: Please refrain from multiple posts. Thanks.)

A. J. Raffles

Posted 30 May 2005 - 10:57 AM

MasterGrazzt, on May 30 2005, 10:20 AM, said:

I'm going to download it now, but I'll play it tomorrow. I'm just too exhausted to appreciate it at the moment. Then I'll come back with my comments.
Wait a minute... So you mean that detailed comment you gave just now was  based on the screenshot? :) Amazing.

MasterGrazzt

Posted 30 May 2005 - 10:20 AM

It looks to me like Yotam here is intentionally trying to go for a minimalist sort of style in his art, the best word I could use for it is... Kindergarteny. It reminds me of something a really talented five year old would draw. That's by no means an insult. I always love looking at that kind of stuff, it's so funny, cute and just puts a smile on my face. I hope you understand what I mean.

I'm guessing the art kind of has a Chris Ware... well, probably more like David Heatley, intent to it, (Now I'm breaking out the indie comics references... This site really does bring out the art haus snob in me :)) as in trying to convey an idea with simple iconographic sort of images that are not muddled by being detailed. Of course, I could be looking into this whole thing too much, which I tend to do. You probably just wanted to make your game look like silly, bouncy fun... for the whole family. And no, there's nothing wrong with creating a product that can be enjoyed by literally everyone.

To make this whole diatribe relate to adventure games, the art reminds me of the weird classics Captain Mostly Drinks Bleach (Oh dear god, that was one of the most insane games I've ever played. I was in a feverish delerium by the time I finished, sweat beading on my brow, ready to do something like eat my carpet. It needs to be on this site. I'll write a review.) or Reality On the Norm: Nihilism.

I'm going to download it now, but I'll play it tomorrow. I'm just too exhausted to appreciate it at the moment. Then I'll come back with my comments.

A. J. Raffles

Posted 27 May 2005 - 01:08 PM

BeefontheBone, on May 27 2005, 12:40 PM, said:

*shudders*
At the thought of somebody being a fan of Joe Pasquale or at the thought of somebody NOT being a fan of Joe Pasquale?

BeefontheBone

Posted 27 May 2005 - 12:40 PM

not a fan of joe pasquale then raffles? *shudders*

A. J. Raffles

Posted 27 May 2005 - 11:45 AM

Heh, I was wondering what the "dono-off" option was supposed to be for. :)

YotamElal

Posted 27 May 2005 - 11:37 AM

1.
If you choose to play with speech then you should know:
There is an option in the options menu in the game that turns off "I don't know what to do with it".

2.
When you look at an inventory item Silly will tell you more when there is more you should know.
I wrote description when they were needed or when they were especially cool.

3.
Very important!
Do not play without sound just becuase you don't want speech.
If you run winsetup.exe you can disable the speech.
Or if you want you can delete speech.vox
That way you can still here the music.

A. J. Raffles

Posted 27 May 2005 - 09:15 AM

I downloaded the game yesterday, and it looks fine. The only thing that's really bugging me is the high squeaky voice. But that's just me; I happen to have an aversion to high squeaky voices in general. :)

It would have been nice to have more detailed descriptions of items when you look at them (not just "a rock", "a cat", "a mirror" or - worst of all "I don't know what to do with it"), but that's a very minor point, actually. There are lots of adventure games which have hardly any descriptions.

Overall, I'd say it's great for a first effort, YotamElal. ;) (Although I'll probably be playing it without sound to avoid the squeaky voice.)

BeefontheBone

Posted 27 May 2005 - 02:09 AM

yup. there's instructions in a sticky somewhere - you need permission from Kosta for it, and the review quality standards required are higher than on abandonia though.

Review the complete topic (launches new window)