Replying to S.t.a.l.k.e.r.
Posted 16 March 2008 - 02:22 PM
Posted 03 March 2008 - 01:50 PM
Well i like the limitation and never really bothered me. Except maybe that food cans are a bit heavy. i mena some stuff we see there should be lighter in weight. i think that is causing the problem. Grenades, food cans - even medkits are quite heavy. considering they have to be there because otherwise you would realistically die after you took in a couple of shots. what fun would that be?
perhaps there could be more done on wounding the enemies. you know cripling them as they might cripple you. that way spray and pray would be more logical thing to do form time to time.
Posted 01 March 2008 - 11:18 PM
You can also change the max weight back if it bothers you too much. The jump height is also increased, which also can be changed back. But overall, it has made the game experience better, for me at least, and I'm waiting anxiously for the prequel.
edit; I'm also gonna "join" freedom, cos they said it would be fun.
Posted 01 March 2008 - 05:06 PM
Posted 01 March 2008 - 04:42 PM
When a game consciously deviates from reality in one point, does that automaticly mean all aspirations to realism are thrown overboard entirely? When it features an environment that is not realistic, is it impossible or unwanted for it to go for realism elsewhere?
Of course, no game should be bound by realism in the first place unless it chooses to do so. And everyone should be free to costumize their game as they want it or as they enjoy it most. I just find these generalizations to justify such edits unlikely and completely pointless.
Posted 01 March 2008 - 02:19 PM
Edit: Also, is there a way to kill "fiend" without making everyone angry at you? He's in Bar right now...
Posted 01 March 2008 - 08:23 AM
Posted 29 February 2008 - 10:45 PM
I wish I could add in random blowouts, though (just as long as it's severe enough and npc's are affected as well). Various mods have them, but none I like.
It's too bad most mods simply do too much. There's no minimalism in the Stalker modding community, and every mod nears a total overhaul. If you want to find a single or a few features, you're stuck with everything else as well.
Posted 29 February 2008 - 05:08 PM
oh also i carry a couple of artifacts. but all in all everyhting is arround 20 kg when i start adventuring. then i just go arround picking off different enemies and trying to get their stashes. After playing for a while i still didn't turn off the brain scorcher as then everyone will start moving towards it. i have arround 320.000 cash and basically i am not doing much just walking arround trying to get to places i never been before.
anyway i think morrowind has this "fast travel" issue nicelly solved by mark-recall spells.
vehicles owuld be nice addition, but maps would have to be a bit bigger for them. maybe something like in Far cry - where you can drive somewhere, leave the vehicle, explore on foot, kill some enemies and then return to vehicle to drive some more and do the wild ride across the island(s).