Replying to Battlecruiser Millennium
Posted 09 February 2012 - 10:41 PM
That won't stop me though. The bugs and constant crashes coupled with a lack of autosaving will however probably eventually do...
Posted 09 February 2012 - 04:22 PM
Posted 07 February 2012 - 01:35 AM
I am afraid that it is true that this game is really badly done. I would not rate it higher than a 2 and even that is a lot... But at the same time this game is challenging and quite addicting so I still continue to play it.
So, anybody have hints and tips about what to do in this game? I didn't like the roam mode idea because I need a goal to be able to be efficient in a game. I thought the campaign would thus be a good idea but so far it looks like the game would be way more enjoyable if I wasn't tied to do missions and such.
So far I learned that the only viable way to go in this game is send your flagship alone at a set destination point for the mission then jump the AE in a shuttle and start doing selling runs. About half an hour of boring trade between Earth and Syrius net enough money to purchase about 30-35 fighters or mining drones and you have enough time to do that and get back to your ship for mission two.
The most stupid part of this game I learned the hard way is that your capital ship is not really "capital" in any way. You are always better to get a ship which can field fighters because a few fighters can easily down a "capital" ship in a few seconds. Fighters and fighter pilots die/get destroyed just as easily but of course they are way easier to replace/clone.
What about the exploration part of this game? Anything interesting to find out once you're set free to "roam" the map?
Posted 06 November 2006 - 09:58 PM
Posted 27 April 2006 - 03:39 PM
Posted 27 April 2006 - 03:24 PM
Posted 27 April 2006 - 03:15 PM
Posted 27 April 2006 - 03:14 PM
MasterGrazzt, on Apr 27 2006, 03:06 PM, said:
Posted 27 April 2006 - 03:06 PM
Posted 27 April 2006 - 03:02 PM
MasterGrazzt, on Apr 27 2006, 02:59 PM, said: